Essays about: "realtid datorgrafik"
Showing result 1 - 5 of 6 essays containing the words realtid datorgrafik.
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1. Real Time Voxel Cone Tracing using Bilateral Filters and 3D Clipmaps
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Global illumination is a collective term of photorealistic lighting in computer graphics. Computation of global illumination is expensive in terms of real- time applications such as computer games. READ MORE
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2. Real-time 3D cloud animations using DCGAN
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Previous studies in the area of video generation using generative adversarial networks have shown limitations in perceived naturalism of the generated images. A previously proposed method of rendering and simulating clouds serves as the base for this thesis. Objectives. READ MORE
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3. Real Time Depth Sorting of Transparent Fragments
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Using transparency is an important technique for modelling partial coverage in computer graphics and is used for a variety of effects such as hair, fur, glass, smoke and particle effects. Replacing the per object sorting as the dominant algorithm used in real time 3D engines with anew algorithm with less rendering artifacts could let artists use more transparency and effects in their scenes. READ MORE
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4. Real Time Volumetric Ray Marching with Ordered Dithering : Reducing required samples for ray marched volumetric lighting on the GPU
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Volumetric Lighting is a collective term for visual phenomena that occur due to how light interacts inside so-called participating media, and it accounts for many recognizable effects such as fog or light shafts. Because it isvery computationally expensive, it has been an importantproblem within computer graphics to calculate volumetriclighting, both accurately and efficiently. READ MORE
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5. Real-time snow simulation with compression and thermodynamics
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background: Snow simulation can be used to increase the visual experience in applications such as games. Previously, snow has been simulated in real-time through two-dimensional grid based methods, which limits itself in the aspect of dynamic interactions. READ MORE