Essays about: "remote synchronization."
Showing result 1 - 5 of 8 essays containing the words remote synchronization..
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1. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE
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2. Exploring Selective coherence as a Solution to Self-invalidation in ArgoDSM
University essay from Uppsala universitet/DatorteknikAbstract : Maintaining coherency in a distributed system can prove challenging, this is especially true for distributed shared memory systems. The problem with remote synchronization in the distributed shared memory software ArgoDSM occurs when a lock operation has to cross the boundaries of a node, this causes a large number of self-invalidations (SI) or self-downgrades (SD) which is costly. READ MORE
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3. A Framework for Multi-Channel Telecommunication : Applied to TeleCare Application
University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV)Abstract : This thesis is deriving from a telemedicine project "TeleCare" of constructing soft- ware for remote medical diagnosis between the doctor and the patient. The software has to fix the problem of managing local and remote media information. READ MORE
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4. LAPSync : a Location-Aware Protocol for Remote File Synchronization
University essay from Institutionen för ingenjörsvetenskapAbstract : Commercial provisioning of file synchronization services (FSS) relies entirely on protocols that utilize a remote central server that is often located in the cloud to host important files. Updates at user computers are propagated to the central server and from the central server to other sources in need of such updates. READ MORE
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5. Motion Recognition : Generating real - time feedback based upon movement of a gaming controller
University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)Abstract : Today motion recognition has become popular for human computer interaction in areas, such as health care, computer games, and robotics. Although many research projects have investigated this field, there are still some challenges remaining, especially in real-time environments. READ MORE