Essays about: "render passes"

Found 5 essays containing the words render passes.

  1. 1. Light Performance Comparison betweenForward, Deferred and Tile-basedforward rendering

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vladislav Poliakov; [2020]
    Keywords : Forward rendering; Deferred rendering; Tile-based forward rendering; Forward-plus rendering; Pointlight implementation.;

    Abstract : Background. In this experiment forward, deferred and tile-based forward rendering techniques are implemented to research about the light-rendering performance of these rendering techniques. Nowadays most games and programs contains a graphical content and this graphical content is done by using different kind of rendering operations. READ MORE

  2. 2. Multi Sub-Pass & Multi Render-Target Shading In Vulkan : Performance Based Comparison In Real-time

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Alexander Danliden; Steven Cederrand; [2020]
    Keywords : Vulkan; Sub-pass; render-target; Deferred; Shading;

    Abstract : Background. Games today are becoming more complex in computational andgraphical areas. Companies today want to develop games with state of the artgraphics while also having complicated and complex game logic. The vast majorityof users rarely meet the computer requirements. READ MORE

  3. 3. Interactive out-of-core rendering and filtering of one billion stars measured by the ESA Gaia mission

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adam Alsegård; [2018]
    Keywords : out-of-core rendering; large-scale visualization; hierarchical octree; GPU streaming; realtime filtering.;

    Abstract : The purpose of this thesis was to visualize the 1.7 billion stars released by the European Space Agency, as the second data release (DR2) of their Gaia mission, in the open source software OpenSpace with interactive framerates and also to be able to filter the data in real-time. READ MORE

  4. 4. Re-texturing and compositing new material on pre-rendered media : Using DirectX and UV sampling

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Jesper Blidkvist; Joakim Westgren; [2016]
    Keywords : Compositing; Re-Texturing; DirectX;

    Abstract : Context: This thesis investigates a new method for re-texturing and com- positing new or additional material on specific pre-rendered images using various blend equations. This is done by sampling a number of render passes created alongside the original source material, most notably a UV pass for accurate texture positioning and different lighting passes to enhance the control over the final result. READ MORE

  5. 5. Render Passes using Nuke Compositing Software within Medical Science Visualization

    University essay from Avdelningen för Industriell utveckling, IT och Samhällsbyggnad

    Author : Michael Norbäck; [2010]
    Keywords : render passes; compositing; medical science visualization; Nuke; Maya;

    Abstract : Today, production companies are being asked to create scenes that are almost impossible to render. To create these impossible shots with speed and quality, the industry has created render passes. In this research project, the aim is to learn and understand the fastest and most efficient methods to create 3D Medical Sciences Visualization. READ MORE