Essays about: "reputation game theory"

Showing result 1 - 5 of 6 essays containing the words reputation game theory.

  1. 1. When the environment becomes a victim of armed conflict – the rhetoric, the blame game, and the pursuit of justice.

    University essay from Stockholms universitet/Institutionen för ekonomisk historia och internationella relationer

    Author : Josefin Palmqvist; [2023]
    Keywords : Environmental drivers; Ecocide; Ukraine; Azerbaijan; Armed Conflict;

    Abstract : The difficulty garnering compensation for environmental destruction from climate change and armed conflicts has made states and organizations question whether international legal systems can protect the environment during peace or war. The case study compares how Ukraine, Azerbaijan, and the United Nations Environment Programme frame the environmental implications of Russia's invasion of Ukraine and Armenia's occupation of Azerbaijan. READ MORE

  2. 2. How are firms motivated to adopt sustainability initiatives? A cross-case study between firms operating in Australia and Sweden

    University essay from Blekinge Tekniska Högskola/Institutionen för industriell ekonomi

    Author : Peter Liebrich; Sven Behring; [2022]
    Keywords : Sustainability; motivation; motivational drivers; framework; energy; sustainability initiatives; sustainable development; renewable energy; climate change; ordonomics; game theory; Australia; Sweden; profit; competition; stakeholder; supply chain; energy security; reputation; governance;

    Abstract : The thesis aims to qualitatively understand the way in which motivational drivers facilitating sustainability initiatives (within firms engaged in energy intensive industries in Australia and Sweden) interact to influence an organisation’s committed sustainability initiatives. A cross case study between firms operating in Australia and firms operating in Sweden has been conducted to support the isolation and identification of relevant motivational drivers and their impact upon sustainable initiatives. READ MORE

  3. 3. Sexy 16-Year-Old Baby-Eater: Gendered, Sexualized, and Racialized Discourses in Exalted, Second Edition

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Niels-Martin Ström Josefsen; [2021-11-26]
    Keywords : Roleplaying games; Exalted; feminist post-structural discourse analysis; representation; geek culture; race; gender; sexuality; Dungeons Dragons; discourses; White Wolf; misogyny; fantasy; genre subversion; social constructivism; media tropes; monstrous women; monstrous motherhood; infantilization; trans representation; sexualization; animalization;

    Abstract : Previous research finds roleplaying games, as well as the wider spectrum of geek culture that they exist within, to be defined by discourses favoring a white, heterosexual, cis-male viewpoint, drawing up and reproducing stereotypes and tropes that are inherently misogynist, homophobic, and racist. Heretofore, research into discourses of gender, sexuality, and race in roleplaying games has focused overwhelmingly on market leader Dungeons & Dragons (1971- ongoing), largely neglecting to scrutinize other well-established titles that may adhere to or break from the same tendencies. READ MORE

  4. 4. Fantasy versus Reality: How video game and book genres associate with creative thinking

    University essay from Linnéuniversitetet/Institutionen för psykologi (PSY)

    Author : Biljana Stanisic; [2019]
    Keywords : video games; reading books; role-play games; fiction; abstraction; creativity in the workplace;

    Abstract : Video games have suffered a negative reputation regarding their influence on children and adolescents, in comparison to its “well-behaved” counterpart, books. Nevertheless, the world of video games is much more diverse than imaginable – from fantasy to reality – and it is possible that different types of video games have different effects on human cognition and behavior. READ MORE

  5. 5. The effects of intrinsic motivation, extrinsic motivation and toolkits onuser participation in User-generated content for video games: : A quantitative study of product development in online communities

    University essay from Umeå universitet/Företagsekonomi

    Author : Joakim Lundmark; Eric Sandström Lindberg; [2015]
    Keywords : Intrinsic; extrinsic; motivation; UGC; user-generated content; video-games; toolkits;

    Abstract : In this thesis we will discuss the subject of user participation in the development process of products, specifically video games, through a concept called User-generated content. Product development demands speed and flexibility in the development process and it has been suggested that managers should revise the process of product development to become more flexible and integrate the consumer in increasingly more steps of the process. READ MORE