Essays about: "role-playing"
Showing result 1 - 5 of 101 essays containing the word role-playing.
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1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.
University essay from Göteborgs universitet/Institutionen för kulturvetenskaperAbstract : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. READ MORE
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2. The World is Your Stage – Consequences of Using Drama Activities for EFL/ESL Learners’ Literacy Development
University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)Abstract : Drama activities in the classroom are highly encouraged in the teaching world. However, they are rarely implemented, from our experience, despite being a crucial aspect of students’ education as mentioned in the National Swedish curriculum. Therefore, we felt a need to direct our research on this topic. READ MORE
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3. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. READ MORE
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4. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games
University essay from Södertörns högskola/MedieteknikAbstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE
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5. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. READ MORE