Essays about: "scener"
Showing result 1 - 5 of 73 essays containing the word scener.
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1. Performance comparison of WebGPU and WebGL in the Godot game engine
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE
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2. Perception of variety in forests in relation to reducing polygon count : Exploring human perception in computer graphics and computer graphics education
University essay from KTH/LärandeAbstract : By taking human perception into account in computer graphics, time and processing power may be utilised more efficiently when modelling and rendering scenes. Exploring possibilities for reducing the complexity of forest scenes is particularly interesting because of the geometric complexity of trees, the effects of which are compounded by dense, large-scale forests. READ MORE
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3. Improving the ecological validity of cognitive functions assessment through Virtual Environments : Results of a usability evaluation with healthy adults
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The early detection of mild cognitive impairment has the potential to significantly impact the lives of individuals who may be unaware of their cognitive decline. Such a condition can greatly affect their quality of life and ability to perform daily activities. READ MORE
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4. A Comparison Between KeyFrame Extraction Methods for Clothing Recognition
University essay from Uppsala universitet/DatalogiAbstract : With an ever so high video consumption, applications and services need to use smart approaches to make the experience better for their users. By using key frames from a video, useful information can be retrieved regarding the entire video, and used for better explaining the content. READ MORE
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5. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE