Essays about: "self employed"

Showing result 1 - 5 of 292 essays containing the words self employed.

  1. 1. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic

    University essay from Högskolan i Gävle/Företagsekonomi

    Author : Alexander Fredriksson; Teemu Lahtinen; [2024]
    Keywords : Self-Determination Theory; Service-Dominant Logic; Motivation; Gamification; Mobile Services;

    Abstract : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. READ MORE

  2. 2. Education, Age Cohort, and The Status Quo of Microentrepreneurs: Evidence from Chinese "Double Innovation" Reform

    University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Author : Qingrong Wu; [2024]
    Keywords : Self-employment; Young Cohort with High Educational Degrees; Fuzzy Regression Discontinuity Design; Difference in Difference Model; Policy Focused Study;

    Abstract : This paper examines the effectiveness of the Chinese "Double Innovation" Reform and "Entrepreneurship Leading" Policy on labor outcomes using Chinese Family Panel Studies (CFPS) from 2010 to 2020. The study employs fuzzy regression discontinuity design and difference-in-difference models to analyze their effects on high educational degrees, self-employment, and salaried employment. READ MORE

  3. 3. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  4. 4. TECHNOLOGY ENHANCED SELF-DIRECTED LEARNING IN THE WORKPLACE:

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Abdulroqib Ysuf; [2023-07-03]
    Keywords : Workplace; ; Self-directed learning; ; Technology; ; learning.;

    Abstract : Purpose: The overall purpose of this study is to investigate the perceived effectiveness of technology-enhanced self-directed learning (TESDL) in the workplace context, with a specific focus on the IT industry (company X in Nigeria). The study aims to assess the perception of employees on the motivating factors, barriers, environment, and technological tools utilized for TESDL. READ MORE

  5. 5. Exploring the factors that influence participation in the homework-help programs for youth in Sweden

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Alaa Khaireldin; [2023-06-19]
    Keywords : after-school; homework help programs; Student motivation; Program perceptions; Qualitative content analysis;

    Abstract : After-school homework help sessions, also referred to as after-school homework help programs, are structured to offer students supplementary support beyond regular school hours, with the goal of enhancing aspects such as school attendance, behaviour, and academic achievement. These programs can be managed by the schools themselves or financed by non-profit or commercial entities and can take place within school premises or alternative community settings, such as sports clubs where students engage in studies before practicing sports. READ MORE