Essays about: "serious games"
Showing result 11 - 15 of 107 essays containing the words serious games.
-
11. Converting a Tabletop Serious Game Into a Digital Version
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : The digital age has launched numerous opportunities for game developers, yet the transition from traditionaltabletop games to digital platforms presents a unique set ofchallenges. This thesis delves into the intricacies of this transition. READ MORE
-
12. Designing and evaluating a board game prototype as a storytelling method to raise awareness about refugees’ language barriers
University essay from Linköpings universitet/Institutionen för ekonomisk och industriell utveckling; Linköpings universitet/Tekniska fakultetenAbstract : The thesis takes a research through design approach to identify the potential of a storytelling board game concept to raise awareness about societal challenges. Knowledge of existing serious game examples illustrating the social issues, designing a board game prototype iteratively, and evaluating with co-creation sessions helped to comprehend the potential of the subject. READ MORE
-
13. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability
University essay from Lunds universitet/LUCSUSAbstract : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. READ MORE
-
14. Utilizing games as a tool to increase cybersecurity awareness in organizations : A systematic literature review
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Cybersecurity is an important aspect within organizations as threats are many and often not fully understood, which requires individuals employed within organizations to be educated. Training implementations to increase cybersecurity knowledge and awareness are varied in their methodology of teaching. READ MORE
-
15. Minimator: A Serious Game on Zero-Day Markets
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Zero-days are vulnerabilities that the software vendor does not know about and thus cannot provide a patch for. Their value has caused markets to develop, divided by the purchase intention. This thesis focuses on the white and grey markets, that is those buying to patch and those buying to exploit. READ MORE