Essays about: "serious games"
Showing result 21 - 25 of 107 essays containing the words serious games.
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21. Developing Educational Serious Games via a Cloud Solution : Identification and implementation of a model that fits Cloud Computing into Educational Games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Cloud computing is a current trend in information technology and has become an important part of many industries. In the educational games field, cloud computing has the potential to revolutionize how educational games are created, delivered, and consumed. READ MORE
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22. Multiplayer Functionality In HRTF (Head-Related Transfer Function) Audio Games To Increase Players' Interest
University essay from Uppsala universitet/Människa-datorinteraktionAbstract : Mainstream video games retain players' interest with dynamic updates of graphics such as game characters, levels, themes and other game inventory items. For visually impaired players, updates in graphics for player retention are not very efficient. Video games for people with serious visual impairment rely heavily on audio. READ MORE
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23. Experience of immersion in serious games : A quantitative study of educational games in the field of cyber security
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : It is not always easy to immersive oneself in a new field, maybe even harder so if it is obligatory. This study focused on how serious games can immerse players and potential students in educational games for a learning purpose. More specifically, the study compared two similar educational games in cyber security. READ MORE
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24. The effect of functional icons with different styles on people with different cognitive styles : A case study of serious games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With the development of the times, games, which is the basis of entertainment medium, has gradually become the tool of learning for human beings and finally promote the development of serious games. As we know that the interactive experience and aesthetic experience of games are all obtained from game icons. READ MORE
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25. Information Security Training and Serious Games
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The digital transformation of the 21st century has led to a series of new possibilities and challenges, where one major concern of many major organizations and enterprises is promoting Information Security Awareness and Training (ISAT) for their employees. This aspect of Information Security (IS) can promote cybersecurity in the work environment against threats related to the human factor. READ MORE