Essays about: "serious gaming"

Showing result 1 - 5 of 14 essays containing the words serious gaming.

  1. 1. Supporting Resilient Behaviour in Simulation Studies : A study of how resilient behaviour can be enhanced in a crisis management exercise based on participants experiences

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Linnea Bergsten; [2020]
    Keywords : Simulation; Crisis Management; Resilience; Systemic Resilience Model; Monitoring;

    Abstract : A major disruption in the payment system would be a considerable societal crisis and is studied by a project called Creating Collaborative Resilience Awareness, Analysis and Action for Finance, Food and Fuel Systems in INteractive Games (CCRAAAFFFTING), using serious gaming and simulation. This study examines the experiences of the participants in the crisis management exercises. READ MORE

  2. 2. How playfulness in healthcare applications enhances children’s engagement enriches their lives as they live with chronic disease

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Cai Chang; [2020]
    Keywords : gamified system; healthcare application; children; motivation and engagement;

    Abstract : The idea is to determine how game design can be applied to generate and sustain motivation in serious gaming, or applied gaming, design projects. Elements that spark a sense of playfulness embedded in an application in a non-game context have been shown to enhance the user’s engagement. READ MORE

  3. 3. Stop : Creating universal design recommendations for modal windows as a responsible gambling strategy

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Emil Ottosson; [2019]
    Keywords : gambling; problem gambling; addiction; gambling addiction; design recommendations; responsible gambling; responsible gambling strategy; modal; modal window; universal design recommendations; user design; gaming;

    Abstract : A lot of people like gambling. Even though it brings excitement, it has its dark sides as well. Problem gambling is a disease that destroys lives every day. As gambling are entering the digital domain, phenomenon such as E-sport has made it easier than ever to gamble. READ MORE

  4. 4. Massive stress or sustainable entertainment – Perceived sensory dimensions to combat stress and to enhance the sustainable city. A case study of Massive Entertainment.

    University essay from Lunds universitet/Miljövetenskaplig utbildning

    Author : Andreas Johansson; [2018]
    Keywords : Perceived sensory dimensions; stress; green roof; nature content; Massive Entertainment; sustainable urban development; Earth and Environmental Sciences;

    Abstract : More and more people around the world are feeling stressed, and the consequences have become a global burden. At the same time, cities are growing both spatially and from within, creating competition for land which sometimes comes at the cost to our access to nature. READ MORE

  5. 5. Serious gaming as a tool to describe a user-centred design process

    University essay from Högskolan i Jönköping/JTH, Datateknik och informatik

    Author : Domina Kiunsi; [2018]
    Keywords : serious games; user-centered design; card game; user experience;

    Abstract : The design of software products or services with good user experience (UX) requires a good understanding of the people the product is intended for. One of the design processes that places emphasis on the needs of the people is the user-centered design process. READ MORE