Essays about: "serious gaming"

Showing result 11 - 15 of 22 essays containing the words serious gaming.

  1. 11. "Cibo" - A serious game raising awareness for the effect that different food has on the environment

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Tim Oscar Dahl Karipidis; [2019]
    Keywords : Environment; Sustainability; Emissions; Serious games; Game mechanics; Entertainment; Text-based learning; Global warming;

    Abstract : Climate change might be our time's defining issue and our way of producing and consuming food is a large contributor of global climate change. This thesis investigate the possibility of using serious gaming with the intent of raising awareness for the difference in emissions of distinct food types. READ MORE

  2. 12. Massive stress or sustainable entertainment – Perceived sensory dimensions to combat stress and to enhance the sustainable city. A case study of Massive Entertainment.

    University essay from Lunds universitet/Miljövetenskaplig utbildning

    Author : Andreas Johansson; [2018]
    Keywords : Perceived sensory dimensions; stress; green roof; nature content; Massive Entertainment; sustainable urban development; Earth and Environmental Sciences;

    Abstract : More and more people around the world are feeling stressed, and the consequences have become a global burden. At the same time, cities are growing both spatially and from within, creating competition for land which sometimes comes at the cost to our access to nature. READ MORE

  3. 13. Serious gaming as a tool to describe a user-centred design process

    University essay from Högskolan i Jönköping/JTH, Datateknik och informatik

    Author : Domina Kiunsi; [2018]
    Keywords : serious games; user-centered design; card game; user experience;

    Abstract : The design of software products or services with good user experience (UX) requires a good understanding of the people the product is intended for. One of the design processes that places emphasis on the needs of the people is the user-centered design process. READ MORE

  4. 14. The role of serious games in communication and education of climate change

    University essay from Linköpings universitet/Tema Miljöförändring

    Author : Linda Johansson; [2018]
    Keywords : Climate adaptation; Communication; Experiential learning; Education for Sustainable development; Game-based learning.;

    Abstract : Communicating climate change in a manner that spurs engagement and motivates actions among the public is a challenging task, due to its complex nature with many uncertainties. The same problem is evident when communicating climate adaptation where there often are trade-offs made between different needs. READ MORE

  5. 15. First Person Exposure therapy for acrophobia

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Konstantinos Gkaris; [2017]
    Keywords : Acrophobia; Phobia Treatment; Serious Games; First Person;

    Abstract : This thesis is focused on the development of games as a treatment for people who suffer from acrophobia, the fear of being in high-heighted situations. The purpose is to look over the immediate reactions of the players and study what effect first person gaming has on them in a short term. To achieve this, a series of three mini games is employed. READ MORE