Essays about: "server med flera anslutningar"
Found 5 essays containing the words server med flera anslutningar.
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1. Offloading Workloads from CPU of Multiplayer Game Server to FPGA : SmartNIC implementation with UDP Communication
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : For multiplayer games, the performance of the server’s Central Processing Unit (CPU) is the main factor that limits the number of players on the server at the same time. Compared with the CPU, the Field-Programmable Gate Array (FPGA) architecture has no instructions set and no shared memory. READ MORE
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2. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE
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3. Design and evaluation of an inter-core QUIC connection migration approach for intra-server load balancing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With the emergence of novel cloud applications and their critical latency demand [1], Quick UDP Internet Connection (QUIC) [2] was proposed as a new transport protocol that is promising to reduce the connection establishment overhead while providing security properties similar to Transport Layer Security (TLS) [3]. However, without an efficient task scheduling mechanism, the high cost for encryption and decryption in QUIC can easily lead to load imbalance among multiple Central Processing Unit (CPU) cores and thus cause a high tail latency. READ MORE
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4. Puncturable Symmetric KEMs for Forward-Secret 0-RTT Key Exchange
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : The latest version of the Transport Layer Security protocol (TLS 1.3) introduces a pre-shared key zero round-trip time (0-RTT) mode. This enables session resumption with no latency before the first application data can be sent, at the cost of losing forward secrecy and replay protection. READ MORE
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5. Virtually@Home
University essay from KTH/Kommunikationssystem, CoSAbstract : With today's rapid development of technology and IT systems the demand for security and accessibility by both companies and individuals has increased. More and more people want access to their private files and services even when they are not at home. READ MORE