Essays about: "sexualization"

Showing result 1 - 5 of 12 essays containing the word sexualization.

  1. 1. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Mikhail Gardberg; Siri Kjerf; [2022]
    Keywords : Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Abstract : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. READ MORE

  2. 2. Sexy 16-Year-Old Baby-Eater: Gendered, Sexualized, and Racialized Discourses in Exalted, Second Edition

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Niels-Martin Ström Josefsen; [2021-11-26]
    Keywords : Roleplaying games; Exalted; feminist post-structural discourse analysis; representation; geek culture; race; gender; sexuality; Dungeons Dragons; discourses; White Wolf; misogyny; fantasy; genre subversion; social constructivism; media tropes; monstrous women; monstrous motherhood; infantilization; trans representation; sexualization; animalization;

    Abstract : Previous research finds roleplaying games, as well as the wider spectrum of geek culture that they exist within, to be defined by discourses favoring a white, heterosexual, cis-male viewpoint, drawing up and reproducing stereotypes and tropes that are inherently misogynist, homophobic, and racist. Heretofore, research into discourses of gender, sexuality, and race in roleplaying games has focused overwhelmingly on market leader Dungeons & Dragons (1971- ongoing), largely neglecting to scrutinize other well-established titles that may adhere to or break from the same tendencies. READ MORE

  3. 3. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Chantal Blokker; Florent Schmidt; [2020]
    Keywords : Localization; Censorship; Self-censorship; Game Rating Systems; Outrage Culture; Japan; the West;

    Abstract : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. READ MORE

  4. 4. Men as victims and invisible women : The link between destructive male norms and violence. A discourse analysis of Machofabriken 2.0

    University essay from Umeå universitet/Umeå centrum för genusstudier (UCGS)

    Author : Ann Birging; [2020]
    Keywords : violence prevention; men’s violence against women; men as victims; triad of men’s violence; destructive masculinities; invisible women; Women’s Human Rights; Istanbul convention; gender equality;

    Abstract : The purpose of this study was to examine Machofabriken 2.0 through discourse analysis.Examine how concepts are filled with meaning and what alternative meanings that are excluded. Ialso scrutinized what pedagogic tools and strategies put forward to achieve change and discuss ifit is possible to approach ordinary men as violent. READ MORE

  5. 5. Women Sell Mascara, Men Sell Machines? : A Content Analysis of Gender Portrayals in Swiss Prime-Time TV Advertisements

    University essay from Stockholms universitet/JMK

    Author : Nanina Studer; [2019]
    Keywords : Switzerland; gender; gender portrayals; stereotyping; gender stereotyping; advertising; television advertising;

    Abstract : This study analyzes gender portrayals in Swiss prime-time television advertising with regard to gender stereotypes. A content analysis of 449 characters of 412 distinct advertisements sampled from four selected German-speaking TV channels in Switzerland was carried out. READ MORE