Essays about: "showroom"

Showing result 1 - 5 of 14 essays containing the word showroom.

  1. 1. Navigating the Third Dimension on the Web : User Experience of navigation models in three-dimensional non-immersive e-commerce showroom websites

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Tuva Persson; Pauline Wahle; [2023]
    Keywords : 3d web; ux design; usability; user experience;

    Abstract : With the increasing prevalence of websites that incorporate a third dimension into the scene, it is important to evaluate the usability of these virtual environments. This research contributes to existing knowledge of 3D navigation by exploring and evaluating the user experience of three navigation systems commonly used on three- dimensional websites: General Movement (Exploration), Targeted Movement (Search), and Specified Trajectory Movement. READ MORE

  2. 2. Design research on engaging and educative museum experiences with the use of games within museum applications : A case study of a treasure hunt game within the Nationalmuseum’s application

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Boglárka Váry; [2021]
    Keywords : User Experience; Museum Experience; Museum application; Gamification; Engaging Games; Educational Games.;

    Abstract : This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. READ MORE

  3. 3. Showrooms: the future of online and offline retailers? - An explorative comparison of showrooms’ value contribution to the customer experience

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Emma Pärsson; Beata Edlund; [2021]
    Keywords : Showrooms; Customer Experience; Online- and Offline Retailers; Polestar; IKEA; Availability; Personnel- and Technology; Physical Experience; Brand Awareness; Business and Economics;

    Abstract : Purpose: The purpose of this study is to investigate from a consumer perspective, showrooms’ value contribution to the customer experience, and if there are differences in contribution whether the company, opening a showroom, derives from online or offline formats. Methodology: Conducting the study philosophies of epistemology and ontology was regarded, where the social constructionism stance was employed. READ MORE

  4. 4. 3D Representation of EyeTracking Data : An Implementation in Automotive Perceived Quality Analysis

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tianyou Li; [2021]
    Keywords : Eye Tracking; Perceived Quality; Human Car Interaction; Fixation Identification; Data Visualization; Prototyping; Virtual Reality; Aesthetic Design; Geometric Modelling.;

    Abstract : The importance of perceived quality within the automotive industry has been rapidly increasing these years. Since judgmentsconcerning perceived quality is a highly subjective process, eye-tracking technology is one of the best approaches to extractcustomers’ subconscious visual activity during interaction with the product. READ MORE

  5. 5. PUFFER-JACKET-SOFT-SQUAD, PURE SCULPTURE!

    University essay from Konstfack/Textil

    Author : Sara-Lovise Ewertson; [2019]
    Keywords : Multi-sensational mash-ups. Intertwine. Hybrid. Body. Interaction. Puffer jacket. Movement. Fashion. Furniture. Sculpture. Spatially. Wearable.;

    Abstract : This degree project starts in the interest for fashion spaces. With this project I want to challenge the way we can experience fashion. I want to push forward the concepts; showroom/ collection.  The body is always important and the starting point in my projects. READ MORE