Essays about: "simulation games"

Showing result 1 - 5 of 104 essays containing the words simulation games.

  1. 1. A Simulation Game Approach for Improving Access to Specialized Healthcare Services in Sweden

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Najla Alkhatib; [2024]
    Keywords : Swedish healthcare system; primary healthcare center; specialized care; private care provider; care access; care quality; waiting time and queue; serious games.;

    Abstract : In Sweden, where a decentralized healthcare system is applied, all patients are registered at a primary healthcare center. To access most of the publicly funded specialized care clinics, patients need to be referred by a general physician at the primary healthcare center. READ MORE

  2. 2. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  3. 3. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rasmus Andersson; Erica Tjernell; [2023]
    Keywords : Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE

  4. 4. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  5. 5. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

    University essay from Stockholms universitet/Filmvetenskap

    Author : Laqi Li; [2023]
    Keywords : Nazi Germany; Propaganda Films; Science Fiction Trilogy; Industrial Films; WWII FPS Games; WWII Simulation Games; Fascist Aesthetic; Futuristic Utopianism; Steel-like Romanticism; History.;

    Abstract : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. READ MORE