Essays about: "skeletal animation"
Showing result 1 - 5 of 6 essays containing the words skeletal animation.
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1. Particle-Oriented Bounding Box Skeletal Animation in real-time applications
University essay from Blekinge Tekniska HögskolaAbstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE
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2. Performance evaluation of NumPy, SciPy, PyMEL and OpenMaya compared to the C++ API in Autodesk Maya
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Autodesk Maya allows scripting through both MEL and Python, and it is also possible to use different Python modules and a C++ API to perform the desired tasks. In theory, the C++ API is the fastest option in Maya, but there are no studies that support this claim. READ MORE
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3. Skeletal Animation Optimization Using Mesh Shaders
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE
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4. A Comparison of Parallel Design Patterns for Game Development
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : ----- .... READ MORE
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5. Texture compression for iOS : A case study
University essay from Institutionen för kommunikation och informationAbstract : Due to limited hardware, effectively using the available resources is crucial for mobile games. Texture compression is a fundamental technique in game development to reduce the demand of memory and bandwidth usage. READ MORE