Essays about: "skräck"

Showing result 1 - 5 of 11 essays containing the word skräck.

  1. 1. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ariana Morgana; Ricky Lilja; [2022]
    Keywords : character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Abstract : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. READ MORE

  2. 2. Horror game design – what instills fear in the player? : A study on the effects of horror game design theories and level design patterns on player behaviour in a horror environment.

    University essay from Södertörns högskola/Medieteknik

    Author : Tobias Årnell; Nikola Stojanovic; [2020]
    Keywords : Level Design; Horror; Video Games; Stimulated Recall; Original Game; Nivådesign; Skräck; Videospel; Stimulated Recall; Originalspel;

    Abstract : This research paper aimed to study how to make a scary horror game and what in turn makes these games scary. This study utilizes an original game called The House specifically designed and created by us. READ MORE

  3. 3. Game or watch : The effect of interactivity on arousal and immersion in horror game media

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Gabriel Ansgariusson; Patrik Selleby; [2019]
    Keywords : Interactivity; Arousal; Games; Immersion; Horror; Psychophysiology; Interaktivitet; Upphetsning; Spel; Inlevelse; Skräck; Psykofysiologi;

    Abstract : The aim of the study was to determine if interactivity would affect how immersed and aroused the participants would become when exposed to horror media with different levels of interactivity. Two groups of participants were asked to either play or watch a virtual scenario. READ MORE

  4. 4. The Gothic in The vampire Lestat by Anne Rice : A narratological analysis of horror, destruction and sexuality

    University essay from Linnéuniversitetet/Institutionen för film och litteratur (IFL)

    Author : Louise Karlsson; [2016]
    Keywords : Gotik skräck vampyr Anne Rice;

    Abstract : .... READ MORE

  5. 5. Vampires - “Culture’s Sexy Drug of Choice” and “Dangerous Warnings” : A comparison of the depiction of vampires in Stephenie Meyer’s Twilight and Bram Stoker’s Dracula connected to genre, narration, and readership.

    University essay from Karlstads universitet/Institutionen för språk, litteratur och interkultur

    Author : Frida Fredriksson; [2016]
    Keywords : Vampires; Twilight; Meyer; Dracula; Stoker; Genre; Narration; Readership; Rice; Changes; Myths;

    Abstract : This essay discusses the differences in depiction of vampires between Stephenie Meyer’s Twilight (2005) and Bram Stoker’s Dracula (1897). By using examples from the novels, the essay exemplifies how genre, narration, and readership affect the description of vampires within the two novels. READ MORE