Essays about: "smartphone applications thesis"

Showing result 1 - 5 of 90 essays containing the words smartphone applications thesis.

  1. 1. SuperAcoustics - Development of Android application to measure sound reduction index

    University essay from Lunds universitet/Teknisk akustik; Lunds universitet/Institutionen för byggvetenskaper

    Author : Karl Bengtsson; Elliot Sandefeldt; [2019]
    Keywords : Sound reduction index; Android; Application; Acoustic measurements; Sound insulation; Technology and Engineering;

    Abstract : Urban bosättning är vanligt i dagens samhälle och en övervägande andel av befolkningen bor i lägenheter, där ljudisolering är en viktig aspekt rörande trivseln i bostaden. Användning av smartmobiler för akustiska mätningar blir allt vanligare, men inget enkelt verktyg finns idag för att mäta och räkna ut reduktionstalet. READ MORE

  2. 2. Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Weinz; [2019]
    Keywords : Human-computer interaction; mobile augmented reality; sports; usability; suitability; information visualization.;

    Abstract : During the last couple of years, mobile augmented reality (MAR) has seen an increase in its potential due to improved available hardware and software. Applications such as Pokémon GO and IKEA Place are just a few of the successful ways MAR can be used in. READ MORE

  3. 3. Microtransactions and lotteries in video-games

    University essay from

    Author : Simon Barkman; Marcus Mattsson; [2019]
    Keywords : Microtransactions; Hedonic-motivation systems adoption model; HMSAM; Hedonic motivations; Cognitive absorption; Loot boxes; Freemium; Virtual goods;

    Abstract : Microtransactions are part of a business model used almost extensively in the video-gaming industry where developers offer virtual goods or features via micropayments. The concept is relatively new and still unknown to many but deeply rooted in modern video-game developers’ business strategies. READ MORE

  4. 4. Cross-Platform Smartphone Application Development with Kotlin Multiplatform : Possible Impacts on Development Productivity, Application Size and Startup Time

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anna-Karin Evert; [2019]
    Keywords : ;

    Abstract : The objective of this master’s thesis has been to evaluate the Kotlin Multiplatform feature for developing cross-platform mobile applications for Android and iOS. This has been done in comparison to natively developed applications for the two platforms. READ MORE

  5. 5. Augmented Reality Smartphone Applications as a Tool to Raise Awareness of Circular Economy

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Caroline Lönn; [2019]
    Keywords : Augmented Reality; Circular Economy; Raise awareness; Smartphone application;

    Abstract : Environmental problems are increasingly jeopardizing the earth's life-support systems. By shifting from a take-make-dispose industrial model to a circular one, resources will last longer, and the environmental impact will be significantly lower. READ MORE