Essays about: "social interaction"

Showing result 16 - 20 of 1577 essays containing the words social interaction.

  1. 16. What if…? – How AI Chatbots Could Reconfigure Grocery Shopping In-store

    University essay from Göteborgs universitet/Graduate School

    Author : Hans Krugenberg; Kevin Ruf; [2023-07-03]
    Keywords : Digitalisation; Artificial Intelligence; Chatbots; Practice Theory; Retailing; Focus Groups;

    Abstract : In the light of the rapid development of AI technology, this paper aims to explore how the integration of the novel application of an AI chatbot would reconfigure the practice of grocery shopping in brickand- mortar stores contributing to the trend of self-service. Based on a hypothetical scenario discussed in focus groups and drawing on practice theory, the study points out that, by adding this new element, the links between the elements of the practice would change, inducing a change in meaning from purely functional to more inspirational. READ MORE

  2. 17. Comparison of High ESG Portfolio Performance in Germany and Switzerland

    University essay from Göteborgs universitet/Graduate School

    Author : Nino Shakulashvili; Saud Talic; [2023-06-29]
    Keywords : ESG; Portfolio Performance; Fama French; Carhart; Risk Factors; Value; Size; Momentum; Germany; Switzerland;

    Abstract : This study focuses on the relationship between stock return performance and sustainability, the latter taking the form of the Environmental, Social, and Governance (ESG) framework. The paper provides a comparative setting in which stocks of companies headquartered in Germany and Switzerland are examined. READ MORE

  3. 18. Exploring the factors that influence participation in the homework-help programs for youth in Sweden

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Alaa Khaireldin; [2023-06-19]
    Keywords : after-school; homework help programs; Student motivation; Program perceptions; Qualitative content analysis;

    Abstract : After-school homework help sessions, also referred to as after-school homework help programs, are structured to offer students supplementary support beyond regular school hours, with the goal of enhancing aspects such as school attendance, behaviour, and academic achievement. These programs can be managed by the schools themselves or financed by non-profit or commercial entities and can take place within school premises or alternative community settings, such as sports clubs where students engage in studies before practicing sports. READ MORE

  4. 19. Exploring co-teaching through teachers' perspective in primary education in Greece

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Amalia-Eleftheria Tsaganou; [2023-02-16]
    Keywords : social constructivism; co-teaching; parallel support; inclusion; teachers’ perceptions;

    Abstract : Aim: This study aims to examine the socially constructed nature of co-teaching through the perceptions of a pair of teachers who worked together in an inclusive classroom. This study focuses on the elementary level of education in Greece. Theory: Social constructivism builds the theoretical framework for this research. READ MORE

  5. 20. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE