Essays about: "software practices"

Showing result 11 - 15 of 425 essays containing the words software practices.

  1. 11. Industry preferred implementation practices for security in cloud systems : An exploratory and qualitative analysis of implementation practices for cloud security

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Carl-Johan Elfström; [2023]
    Keywords : security; cloud; practices;

    Abstract : Since the introduction of cloud computing as a standard solution for data storage and software hosting, new security measures have been developed, and data laws and compliance regulations have become more stringent. In this thesis, the exploration of compliance and regulatory documents, interviews of industry professionals, and thematic analysis of interview data  uncover some industry-preferred implementation practices that will help to ensure compliance and cloud security for applications and data storage on the cloud. READ MORE

  2. 12. Informal Knowledge Sharing : Grasping the Complexity of Sharing Knowledge in Ericsson’s Software Development

    University essay from Linköpings universitet/Projekt, innovationer och entreprenörskap

    Author : Arvid Wittwång; Amanda Perlind; [2023]
    Keywords : Knowledge; Knowledge Management; Knowledge Sharing; Informal Knowledge Sharing; Knowledge Sharing Culture; Information; Electronic Knowledge Network; Digital Tools; Software Development; Product Development; Ericsson; Cloud RAN; 5G; Case Study; Multi-Grounded Theory; Grounded Theory;

    Abstract : Many organizations have realized the importance of managing what they know in a proper way, with the sharing of knowledge as one of the most central aspects. However, the practices of knowledge sharing are seldom fully understood, and thus implementations of technical systems intended to improve knowledge sharing have less effect than expected. READ MORE

  3. 13. Geospatial Analysis Of Public Green And Estimation Of Maintenance Cost

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Sadaf Zohra; Anitha Rajasekaran; [2023]
    Keywords : Data Analysis; GIS; Design Science Research; Geographical Information Systems; Software Engineering; Spatial Data;

    Abstract : In accordance with the guidelines set forth by PBSGEO, this study aims to highlight the significance of public greenspaces within cemeteries and to propose cost-saving solutions for graveyard maintenance. This research employs a Design Science approach to examine the impact of various factors, including geospatial data, on cemetery maintenance costs. READ MORE

  4. 14. Vulnerability Management of Open-Source Libraries

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Lokesh kumar Mekala; Sai krishna Kandukuri; [2023]
    Keywords : vulnerability management; software security; open-source software.;

    Abstract : Background: The proliferation of using open-source libraries in software development has brought numerous benefits, including access to a wide range of reusable code and collaborating with a global community of developers. However, this increased reliance on third-party code also introduces new security risks in the form of vulnerabilities that malicious actors can exploit. READ MORE

  5. 15. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE