Essays about: "sound Engineering"

Showing result 1 - 5 of 103 essays containing the words sound Engineering.

  1. 1. Design of a workstation for teleoperated forwarders : Exploring the future work within forestry

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Tobias Persson; [2020]
    Keywords : Teleoperation; Telepresence; Remote Control; Forest Machines; Forwarder; Human Centered Design; Human-centered design; Driver Environment; Industrial Design Engineering; Future Work; User Experience; UX; UI; Master thesis; Fjärrstyrning; Telenärvaro; Distanskontroll; Skogsmaskiner; Skotare; Användarcentrerad Design; Förarmiljö; Teknisk Design; Framtida Arbete; Användarupplevelse; Examensarbete;

    Abstract : This thesis work has been the result of a five-year Industrial Design Engineering education at Luleå University of Technology. The project has investigated the possibilities of teleoperating forest machines using a human-centered design approach. The work has been conducted for Skogforsk, which is the Swedish institute for forestry. READ MORE

  2. 2. What's Next in Sustainable Acoustic Materials?

    University essay from Lunds universitet/Produktutveckling

    Author : Klas Hellqvist; Anna Andersson; [2020]
    Keywords : Sustainability; Acoustics; Materials; Sound Absorption; Technology and Engineering;

    Abstract : As industries have begun to rethink the way they design, make and dispose of products for the purpose of sustainable development, manufacturers of acoustic products have been slow off the mark. The majority of acoustic products are still made of primarily virgin material made from petrochemical resources, which have a significant impact on the environment. READ MORE

  3. 3. Attenuation AND awareness? : Designing a method for measuring accuracy and certainty of sound identification when wearing a HPD

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Markus Ahlberg; [2020]
    Keywords : Industrial design engineering; method design; sound identification; situational awareness; hearing protection devices; noise pollution; level-dependent function; Teknisk design; metoddesign; ljudidentifikation; situationsmedvetenhet; hörselskydd; buller; bullerföroreningar; nivåberoende funktion;

    Abstract : Noise pollution is widespread in today’s society, from traffic to industrial sources, and many people are confined to unhealthy acoustic environments through their employment. When noise cannot be eliminated at the sound source, the protective measure is usually to equip the employee with hearing protection devices (HPDs), e.g. READ MORE

  4. 4. A comparison between phantom center and a central loudspeaker source : How does the listener position affect the stereophonic image in contemporary sound reinforcement systems?

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Joacim Lundström Thunderlin; [2020]
    Keywords : Phantom center; central loudspeaker source; stereo; stereophonic image; listener position;

    Abstract : In live sound reinforcements scenarios, the majority of the audience is placed in a non- optimal listening position and will not experience the stereophonic image as intended by the mixing engineer. This study was conducted to examine the impact of a central loudspeaker source and phantom center, on the stereophonic image from different listening positions. READ MORE

  5. 5. Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Emil Wallin; [2020]
    Keywords : Audio Engineering; Game Audio; Sound Design; Video Game; Sound Effect; SFX; Physical modelling; Physically inspired models; game engine; ljudteknik; spelljud; ljudeffekt;

    Abstract : This study explored the possible impact to a game’s responsiveness and to players’ preferences by using a physically inspired model (real-time pitch and amplitude modulation) as a means of efficiently achieving responsive variation for melee weapon sound effects in a game using the in-engine audio features. A play test was created were 24 participants (12 with audio engineering backgrounds, 12 without), all with prior gaming experience, played through a game level where they would audition a non-variational implementation of a sword’s sound effects and a variational implementation with the same sound samples being modulated in real-time. READ MORE