Essays about: "sound balance"
Showing result 1 - 5 of 31 essays containing the words sound balance.
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1. Music Preferences, Perceived Loudness, and Preferred Listening Levels : An investigation of sound level preferences for live sound reinforcement in Swedish free churches
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Sound levels in live sound reinforcement have long been a topic for debate in live concerts, but the subject is also important elsewhere. Swedish Christian free churches have also struggled for many years to optimize how sound reinforcement can serve the community. READ MORE
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2. PROTECTING MUSIC BY COPYRIGHT IN THE EU - What is music and to what extent can it be protected by EU copyright law?
University essay from Lunds universitet/Institutionen för handelsrättAbstract : Before the Internet era began, the method that most consumers used to exploit copyrighted musical works such as CDs was based on the physical location of the entity that distributed them. Nowadays, they can be found on different online platforms. READ MORE
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3. Speech Intelligibility in Radio Broadcasts : A Case Study Using Dynamic Range Control and Blind Source Separation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Creating the optimal balance between dialogue level and ambient sound is extremely important in media productions. This process is however inherently difficult due to that people’s requirements and preferences are not uniform. READ MORE
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4. Detection and Awareness of Short Alert Sounds in a Retail Environment : Towards using sonification to reduce shoplifting
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This study is part of a larger research project at KTH Royal Institute of Technology that focuses on reducing theft and shoplifting in stores using sonification as a method of surveillance and preemptive measures. We believe that by triggering sounds when store visitors interact with goods, it is possible to notify the shoplifter that they are being monitored, without disturbing the regular customer. READ MORE
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5. Accessibility for Hearing Impaired Players in Overwatch
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The majority of video games utilize auditory cues to convey vital information such as enemy positioning and hazardous locations to the player. However, these audio cues are inaccessible to players who are deaf or hard of hearing. READ MORE