Essays about: "spatial audio"
Showing result 1 - 5 of 42 essays containing the words spatial audio.
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1. Headphone Bubbles : Negotiating Space through Audio
University essay from Uppsala universitet/Kulturgeografiska institutionenAbstract : Headphones are a common feature of public space. They allow users to determine what noise they hear and are visible to others. This paper aims to explore how headphones affect spatial perception through personal choice and social context. READ MORE
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2. Spatialized Sonification for the Learning of Surgical Navigation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Historically, the education of surgical navigation in minimally invasive neurosurgery has been constrained by several factors. Medical students have been required to physically be in the operating room to observe a teacher perform the different procedures. This restricts their opportunities to gain valuable hands-on experience in their field. READ MORE
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3. Implementation and Comparative Analysis of Head-Related and Binaural Room Impulse Response in a Mid-Side Decomposition
University essay from KTH/Teknisk akustikAbstract : This thesis aimed to clarify the essential factors involved in externalising audio over headphones. Extensive research was conducted, examining binaural cues and the latest advancements in the field. A novel approach was proposed, which applied HRIRs and BRIRs on a Mid-Side decomposition. READ MORE
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4. Sound/Body
University essay from Stockholms konstnärliga högskola/Institutionen för film och mediaAbstract : I exhale. In the corner is a pile of cardboard boxes that I had just opened up. Stretched across the floor are many carefully measured lines of white duct tape. On the computer are countless browser tabs - from waves articles to small forums - telling me how to set up my new speakers. READ MORE
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5. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. READ MORE