Essays about: "spelare"
Showing result 1 - 5 of 217 essays containing the word spelare.
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1. Positional differences of physical peak intense periods in Swedish elite football : A pilot study of under 19 and first team players
University essay from Gymnastik- och idrottshögskolan, GIH/Institutionen för fysisk aktivitet och hälsaAbstract : Syfte: Syftet med denna studie är att med hjälp av multivariata parametrar undersöka skillnader i fysisk extern belastning under den mest intensiva perioden (MIP) av match för spelare på ungdomselit och seniornivå samt att identifiera eventuella skillnader mellan positioner och halvlekar.Metod: En kvantitativ retrospektiv studie tillämpades, där spelare från ett seniorlag (SEN)spelandes i högsta divisionen i Sverige samt fotbollsspelare från ett ungdomselitlag (U19)från samma klubb spelades i näst högsta divisionen för åldersgruppen deltog i studien. READ MORE
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2. "We are a team": Creating a Healthy Coach-Youth Golfer Relationship
University essay from Högskolan i Halmstad/Akademin för hälsa och välfärdAbstract : The research objectives were (1) to explore how coaches and youth golfers perceive a healthy coach-athlete relationship and (2) what they do to facilitate such a relationship. A qualitative small-q study was done by interviewing five experienced coaches and five competitive youth-golfers using two semi-structured interview guides in order to get both coaches’ and athletes’ perspectives. READ MORE
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3. On the strategic abilities gained by using knowledge-based strategies for multi-agent teams playing against nature
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Analogous to how the Knowledge-Based Subset Construct (KBSC) can transform games of imperfect information against nature into games of perfect information, making it easier to find winning strategies for objectives in these games, the multi-agent knowledge-based subset construct (MKBSC) can be used to find winning strategies in multi-agent games of imperfect information. The difference between the two algorithms is that the generalized version can be applied multiple times, which is interpreted as the agent’s considering not just their own knowledge of the game, but also their knowledge of the other agents, and the knowledge of the other agent’s knowledge about their own knowledge, etc. READ MORE
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4. How we play : A qualitative approach to casual games, players and engagement
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. READ MORE
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5. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. READ MORE