Essays about: "speldesign"

Showing result 16 - 20 of 279 essays containing the word speldesign.

  1. 16. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Kamiab Ghorbanpour; [2023]
    Keywords : Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Abstract : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. READ MORE

  2. 17. Imperfect Information in Chess Variants and Changes in Player Strategies and Perceptions

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Carl Swanberg; Iulia Armegioiu; [2023]
    Keywords : chess; chess variant; fog of war; perfect information; strategy; uncertainty;

    Abstract : This study explores the way imperfect information affects chess gameplay in players with different skill levels. To explore the effects of removing information from a perfect system we used both chess and a variant of chess known as dark chess or fog of war chess. READ MORE

  3. 18. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  4. 19. Designing a Corporate Training Game that Empowers the Communication between Game Designers and Programmers

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Paul Brandstetter; Henrik Nilsson; [2023]
    Keywords : corporate games; training games; design communication; cultural approach to organizations; measuring communication; game design;

    Abstract : This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. READ MORE

  5. 20. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE