Essays about: "spelmekaniker"
Showing result 1 - 5 of 10 essays containing the word spelmekaniker.
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1. A Game as a Painting : Using Impressionism to Explore Game Mechanics
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In the capitalistic landscape of games today there exists a paradigm where metrics rule over game design which constrains the creativity and diversity of game design. Realistic games have seen a surge in popularity under this paradigm and as an artist I look to the art movement of impressionism for answers. READ MORE
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2. How do the mechanics of honor systems in competitive games facilitate or hinder a toxic game aesthetic?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Mängden människor som spelar datorspel ökar, och det gör även bekymmerna om den ökande ‘toxiciteten’ inom tävlings inriktade online spel, som League of Legends och Overwatch. Detta är ett beteende som både Blizzard och Riot Games har erkänt och därmed har utvecklat mer avancerade system som har som syfte att stimulera positivt beteende istället för att bara straffa negativa beteenden. READ MORE
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3. Stuck in a vault with magnetizing distractions : Using deep games to model a personal experience of loneliness
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Designing games around complex emotions and experiences can be seen as quite difficult for game designers. Therefore, this paper sought to research how to convey the emotional state of an individual through design based on a chosen experience. The chosen experience was the feeling of loneliness with connection to the fear of rejection. READ MORE
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4. UI-based, NPC-guided or No Tutorial at All? A Qualitative Study Comparing the Effects of Different Tutorials in the Same Game
University essay from Södertörns högskola/MedieteknikAbstract : One of the many challenges of game development is creating an effective tutorial. Although tutorials can be designed to instruct in numerous different ways, little is known about how they differ in terms of effectiveness. READ MORE
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5. To Conquer Or To Kill? : A qualitative study on game mechanics and player experience in MOBA games
University essay from Södertörns högskola/MedieteknikAbstract : The eSports scene as well as the Multiplayer Online Battle Arena (MOBA) have rapidly grown in popularity over the past decade. Research regarding game design factors and player experience in this genre are still not fully explored. READ MORE