Essays about: "spelmiljö"

Showing result 1 - 5 of 11 essays containing the word spelmiljö.

  1. 1. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valdimar Björnsson; [2023]
    Keywords : Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE

  2. 2. Feasibility of a program that helps evaluate the effects of gamification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Harald Olin; Toto Roomi; [2023]
    Keywords : ;

    Abstract : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. READ MORE

  3. 3. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Linnea Blomqvist; Luca Jakabovics; [2023]
    Keywords : ;

    Abstract : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. READ MORE

  4. 4. How does the performance of NEAT compare to Reinforcement Learning?

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Andersson; [2022]
    Keywords : ;

    Abstract : This study examined the relative performance of Deep Reinforcement Learning compared to a neuroevolution algorithm called NEAT when used to train AIs in a discrete game environment. Today there are many AI techniques to choose from among which NEAT and RL have become popular alternatives. READ MORE

  5. 5. SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Per Hallros; Niklas Pålsson; [2021]
    Keywords : Computer games; game design; procedural rhetoric; self-directed learning; prototyping; simulation.;

    Abstract : As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. READ MORE