Essays about: "spelteori"
Showing result 1 - 5 of 27 essays containing the word spelteori.
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1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE
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2. LEO Satellite Connectivity for flying vehicles
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Compared with the terrestrial network (TN), which can only support limited covered areas, satellite communication (SC) can provide global coverage and high survivability in case of an emergency like an earthquake. Especially low-earth orbit (LEO) satellites, as a promising technology, which is integral to achieving the goal of global seamless coverage and reliable communication, catering to 6G’s communication requirements. READ MORE
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3. A Game-theoretical Framework for Byzantine-Robust Federated Learning
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The distributed nature of Federated Learning (FL) creates security-related vulnerabilities including training-time attacks. Recently, it has been shown that well-known Byzantine-resilient aggregation schemes are indeed vulnerable to an informed adversary who has access to the aggregation scheme and updates sent by clients. READ MORE
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4. Grid-based Pursuit Evasion Games of Imperfect Information: Theory and Higher Order Knowledge-based Strategies
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : One group of games studied within game theory are grid-based pursuit evasion games of imperfect information. A pursuit evasion game is in essence a game where there exists a set of pursuers which have as their objective to capture a set of evaders. READ MORE
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5. Recursive knowledge representation for multi-agent games over graphs
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In this thesis I explore a construction for Multi-Agent Games of Imperfect Information Against Nature (MAGIIAN) introduced by Gurov et al. called the Multiplayer Knowledge-Based Subset Construction (MKBSC). READ MORE