Essays about: "spelupplevelse"
Showing result 1 - 5 of 27 essays containing the word spelupplevelse.
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1. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE
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2. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. READ MORE
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3. A Comparison of Keyboard and Tilt Interaction Techniques for Racing Video Game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In gaming, the market is increasingly emphasizing "natural" interaction techniques, introducing a wide range of external devices. The high price of many external devices reduced its popularity. READ MORE
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4. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games
University essay from Södertörns högskola/MedieteknikAbstract : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. READ MORE
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5. Investigating gameplay and gaming experience in an audio-only puzzle game using stressful versus calm ambience
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : This study investigates if gameplay in an audio-only puzzle game differs when the player is feeling stressed or calm. This was done by conducting a test where 14 participants played an audio-only, puzzle game with two levels. One level containing stressful ambience and the other level containing calm ambience. READ MORE