Essays about: "spending time"
Showing result 1 - 5 of 226 essays containing the words spending time.
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1. Friluftsliv as a cultivating asset for children’s educational resilience : How resource-strong families value and invest in friluftsliv for their children
University essay from Uppsala universitet/Institutionen för pedagogik, didaktik och utbildningsstudierAbstract : This study focuses on how a specific type of family invests in and ascribes value to friluftsliv and how the outdoor habits parents create for their children can be understood in relation to their children’s education. Friluftsliv is a Nordic term that involves nature-based activities such as hiking and camping but can be many activities conducted in connection to nature. READ MORE
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2. N-2030
University essay from Lunds universitet/IndustridesignAbstract : N-2030 is an autonomous car-sharing interior concept that suggests what we humans could be doing in the future of vehicles. Dead time during travelling opens up new abilities of spending time. N-2030 has a focus point on investigating how people have and are using free time in everyday life. READ MORE
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3. Minimalist Design on Social Networking Sites : Understanding Perception of Content on Social Networking Sites in Regards to Attention and Memorability
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Social Networking Sites have taken the world by storm with an aggressively growing market. People are spending more and more time with ever more alluring algorithms to keep a high interest for increased profit margins and revenue. However, this brings forth societal issues regarding attention span. Herbert. READ MORE
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4. Why do players buy in-game items : An exploration into microtransactions and their effect on flow
University essay from Jönköping University/Internationella HandelshögskolanAbstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE
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5. Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The study explores the field of technology-enhanced learning, providing insights into the evolving educational landscape and the impact of Large Language Models (LLMs), such as ChatGPT, in comparison to established educational tools like search engines. This paper specifically compares two different tools, ChatGPT and Google, in aiding students to solve programming exercises within their education and their impact on students’ learning. READ MORE
