Essays about: "sports and games"

Showing result 21 - 25 of 40 essays containing the words sports and games.

  1. 21. Does Success Breed Success? An Examination of Interpersonal Influences Within an Olympic National Team

    University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Louise Wennerholm; Lina Andreasson; [2016]
    Keywords : Performance; Interpersonal influences; Task interdependence; Outcome interdependence; The Olympic Games;

    Abstract : A number of studies have shown evidence of interpersonal influences between team members within a sports setting. However, only a few studies have examined such influences between team members of non-task interdependent teams, a team setting that has been typically overlooked in scientific research. READ MORE

  2. 22. Character Balance in MOBA Games

    University essay from Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Author : Norén Teodor; Palm Emanuel; [2015]
    Keywords : computer games; MOBA; League of Legends; Dota 2; characters; balance; eSport.;

    Abstract : As live streaming of video games has become easier, electronic sports have grown quickly and they are still increasing as tournaments grow in viewers and prizes. The purpose of this paper is to examine the theory Metagame Bounds by applying it to League of Legends and Dota 2, to see if it is a valid way of looking at character balance in the Multiplayer Online Battle Arena game genre. READ MORE

  3. 23. Repurposing Abandoned Sports Venues, Ferenc Puskas, The People´s Stadium

    University essay from KTH/Arkitektur

    Author : Alessandro Comoli; [2015]
    Keywords : Budapest; Stadium;

    Abstract : REPURPOSING ABANDONED SPORT VENUES-FERENC PUSKAS, THE PEOPLE’S STADIUMPeople do not often think of what happens to the new venues built specifically for the World Cup or the Olympics. In a lot of cases the stadiums and infrastructures are not utilized afterwards because the activity they were designed for is not popular and not practiced in the area where they are built at. READ MORE

  4. 24. Usage patterns of a sports relatedsecond screen application : A qualitative case study during live sport games

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Niklas Fyrvald; [2015]
    Keywords : Second screen; user observation; TV viewing; usage patterns; social connection; ;

    Abstract : De senaste åren har trenden att använda en second screen i samband med tv-tittande ökat till följd av den ökade användningen av smartphones och surfplattor. Det ökade second screen-användandet medför att innehållet som visas på tv får mindre uppmärksamhet av tittarna. READ MORE

  5. 25. ATTITUDE GAME : A study in the increase of bullying awareness in 9-12 years old children

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Carlos González Díaz; [2015]
    Keywords : iPhone; iPad; empathy; empathy manipulation; minigames; bullying; attitude; attitude towards bullied children; serious games; Interpersonal Reactivity Index; IRI; affective game design patterns; videogame; Dumb Ways to Die; Wario Ware; 9 year; 12 year; children;

    Abstract : This thesis analyses how an increase in bullying awareness can be produced in children aged 9-12 years old playing an iPad serious game called Attitude Game. The project is conducted in collaboration with the company IUS Innovation, where two prototypes were developed by the author of the study, one with mechanics empowering not to bully and the other with mirror mechanics empowering to bully other children. READ MORE