Essays about: "stereoscopic rendering"
Showing result 1 - 5 of 12 essays containing the words stereoscopic rendering.
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1. Cognitive Memory Assessment in 2D and 3D Virtual Reality
University essay from Lunds universitet/KognitionsvetenskapAbstract : The ultimate goal of memory research is to deconstruct how humans form representations of real-life experiences accessible in the future. However, this can be challenging to investigate thoroughly while maintaining both naturalistic exposure and experimental control. READ MORE
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2. FOLAR: A FOggy-LAser Rendering Method for Interaction in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Current commercial Virtual Reality (VR) headsets give viewers immersion in virtual space with stereoscopic graphics and positional tracking. Developers can create VR applications in a working pipeline similar to creating 3D games using game engines. READ MORE
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3. Impact of using mixed reality visualization to augment the exploration and analysis of water contamination events in a simulated car engine
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : The aim of this thesis is to understand the impact of virtual reality (VR) on user's performance and experience in practical industrial applications. In particular, I collaborated with Volvo Cars supporting their current engineering design practices. VR has the potential to augment and thereby improve a person's observational analysis. READ MORE
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4. Visualizing effects : In stereoscopic images
University essay from Luleå tekniska universitet/Institutionen för konst, kommunikation och lärandeAbstract : This thesis explores and includes research on different impressions given in stereo rendering when creating a fire in three different manners.As technology progresses, stereoscopic rendering becomes increasingly more popular. READ MORE
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5. Towards Embodied Perspective : Exploring rst-person, stereoscopic, 4K, wall-sized rendering of embodied sculpting
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : The central goal of this thesis is creating and testing technology toproduce embodied interaction experiences. Embodied interaction is thesense that we inhabit a digital space with our minds operating on it asif it were our physical bodies, without conscious thought, but as naturalas reaching out with your ngers and touching the object in front of you. READ MORE