Essays about: "strategispel"
Showing result 1 - 5 of 8 essays containing the word strategispel.
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1. Grand Strategy Games and Economies : The Effect of Complexity on Gameplay
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This bachelor’s thesis’s purpose was to determine how the complexity of economic systems invideo games affect the gameplay of said video games, Victoria II (Paradox Interactive AB,2010) and Civilization V (Take-Two Interactive Software, Inc, 2010). This was done by askingthe research question: “How does the complexity of economic systems in grand strategygames affect gameplay?“. READ MORE
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2. Hybrid Rendering in 3D Map-Based Grand Strategy Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE
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3. Monte-Carlo Tree Search for Fox Game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This report explores if Monte-Carlo Tree Search (MCTS) can perform well in Fox Game, a classic Scandinavian strategy game. MCTS is implemented using a cutoff in the simulation phase. The game state is then evaluated using a heuristic function that is formulated using theoretical arguments from its chess counterpart. READ MORE
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4. The Impact of Spatial User Interface Integration within Strategy Games : An evaluation of a strategy game’s approachability within diegesis and spatial theory
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Diegesis and Spatiality are fundamental to visualization techniques in games. The impact of integrating user interfaces into the game world is a contentious issue between minimizing the heads-up display or maximizing functionality above realism. READ MORE
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5. Evaluating the Game Approachability Principles for Designing Strategy Game Tutorials
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : The approachability of a game is determined by the ease of which a player may learn how to play it. Most often, the player is taught how to play a game during a specially designed first level, called the tutorial level. In order to evaluate the approachability of a game, Desurvire et al. READ MORE