Essays about: "strategispel"

Showing result 1 - 5 of 8 essays containing the word strategispel.

  1. 1. Grand Strategy Games and Economies : The Effect of Complexity on Gameplay

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mikhail Nevill; Ludvig Sahlén; [2022]
    Keywords : Civilization V; Game Economy; Grand Strategy Games; System Design; Victoria II; Civilization V; Grand Strategispel; Spelekonomi; Systemdesign; Victoria II;

    Abstract : This bachelor’s thesis’s purpose was to determine how the complexity of economic systems invideo games affect the gameplay of said video games, Victoria II (Paradox Interactive AB,2010) and Civilization V (Take-Two Interactive Software, Inc, 2010). This was done by askingthe research question: “How does the complexity of economic systems in grand strategygames affect gameplay?“. READ MORE

  2. 2. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kajsa Buckard; [2022]
    Keywords : Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE

  3. 3. Monte-Carlo Tree Search for Fox Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Janshagen; Olof Mattsson; [2022]
    Keywords : Monte-Carlo Tree Search; Artificial Intelligence; Fox Game; Cutoff; Heuristic Function;

    Abstract : This report explores if Monte-Carlo Tree Search (MCTS) can perform well in Fox Game, a classic Scandinavian strategy game. MCTS is implemented using a cutoff in the simulation phase. The game state is then evaluated using a heuristic function that is formulated using theoretical arguments from its chess counterpart. READ MORE

  4. 4. The Impact of Spatial User Interface Integration within Strategy Games : An evaluation of a strategy game’s approachability within diegesis and spatial theory

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Wilhelm Ackermann; [2021]
    Keywords : Approachability; Game Design; Diegesis; Design Space; Video Games; Strategy Games; HUD;

    Abstract : Diegesis and Spatiality are fundamental to visualization techniques in games. The impact of integrating user interfaces into the game world is a contentious issue between minimizing the heads-up display or maximizing functionality above realism. READ MORE

  5. 5. Evaluating the Game Approachability Principles for Designing Strategy Game Tutorials

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Jesper Blomqvist; [2020]
    Keywords : Game Design; Learning; Tutorial; Computer Games; User Experience; Approachability; Speldesign; Strategispel; Användarupplevelse; Tillgänglighet;

    Abstract : The approachability of a game is determined by the ease of which a player may learn how to play it. Most often, the player is taught how to play a game during a specially designed first level, called the tutorial level. In order to evaluate the approachability of a game, Desurvire et al. READ MORE