Essays about: "strategy games"
Showing result 1 - 5 of 150 essays containing the words strategy games.
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1. Rules of Thumb for VR RTS games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE
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2. Football Clubs’ Supporters and Human Rights - A Social Identity and Consumer Culture Perspective
University essay from Göteborgs universitet/Graduate SchoolAbstract : Following football and attending games is a popular practice in the world and in Sweden. Accordingly, a lot of people establish an identity with their supportership to a club which indicates the importance of football clubs in these people's lives. READ MORE
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3. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning
University essay from Institutionen för tillämpad informationsteknologiAbstract : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. READ MORE
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4. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. READ MORE
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5. On the strategic abilities gained by using knowledge-based strategies for multi-agent teams playing against nature
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Analogous to how the Knowledge-Based Subset Construct (KBSC) can transform games of imperfect information against nature into games of perfect information, making it easier to find winning strategies for objectives in these games, the multi-agent knowledge-based subset construct (MKBSC) can be used to find winning strategies in multi-agent games of imperfect information. The difference between the two algorithms is that the generalized version can be applied multiple times, which is interpreted as the agent’s considering not just their own knowledge of the game, but also their knowledge of the other agents, and the knowledge of the other agent’s knowledge about their own knowledge, etc. READ MORE