Essays about: "survival horror"

Found 5 essays containing the words survival horror.

  1. 1. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ariana Morgana; Ricky Lilja; [2022]
    Keywords : character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Abstract : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. READ MORE

  2. 2. Gender representation through the horrors of Fatal frame (2001) : Textual analysis into female gender representation in the Japanese survival horror game, Fatal Frame (2001)

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Vanja Waller; [2021]
    Keywords : Horror games; gender representation; female gender; horror cinema; female protagonist; Fatal frame; Japanese horror; survival horror; audience analysis;

    Abstract : Gender representation in the horror genre has many interesting discussions surrounding it through multiple perspectives such as psychoanalysis and culture. This article intends to expand the investigation of how female characters are portrayed in horror games. READ MORE

  3. 3. 'Brains are Survival Engines, not Truth Detectors': Machine-Oriented Ontology and the Horror of Being Human in Blindsight

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Hassen Taiari; [2018]
    Keywords : Blindsight; science fiction; machine-oriented ontology; MOO; horror; Peter Watts;

    Abstract : This paper is an examination of the horror elements found in Peter Watts’ Blindsight. In depicting an encounter with aliens, this science fiction novel explores topics such as the nature of sentience, mankind’s relationship with technology, posthumanism, and the limitations of the human body and mind. READ MORE

  4. 4. Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games

    University essay from Södertörns högskola/Medieteknik

    Author : Hosein Taffazoli; Thomas Tiedemann; [2017]
    Keywords : user interface; player experience; diegetic; survival games; horror games; digital games; användargränssnitt; spelupplevelse; diegetisk; överlevnadsspel; skräckspel; digitala spel;

    Abstract : In this study, we will explore how a restricted user interface affects the player experience in survival horror games. To test this, we created a digital survival horror game. The restricted user interface in the prototype resides in the player controller who has access to five different user interface elements. READ MORE

  5. 5. Where does this fit? : A Comparative Study of the Graphical Portrayal of Keys as a system in Survival-horror Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jessica Andersson; [2015]
    Keywords : visual representation; items; game design; key puzzles; survival-horror games; visuel representation; items; speldesign; pussel; survival-horror spel;

    Abstract : Puzzles have always been a central part of games. One of the simplest manifestations of a puzzle in games is an obstruction that prevents the player from progressing and an object that removes the obstruction. The system of unlocking new areas with keys is used in order to provide interesting level design and help build narrative in games. READ MORE