Essays about: "tabletop role-playing game"

Showing result 1 - 5 of 6 essays containing the words tabletop role-playing game.

  1. 1. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Oscar Svan; Anna Wuolo; [2021]
    Keywords : Tabletop role playing games TTRPGs ; emergent narrative; embedded narrative; Gamemaster GM ; improvisational play; player-driven narrative.; Rollspel; framväxande berättande; inbäddat berättande; spel mästare; improvisations spel; spelar-drivet berättande.;

    Abstract : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. READ MORE

  2. 2. Tabletop Role-playing Games (TRPG) and Group Coherence

    University essay from Södertörns högskola/Medieteknik

    Author : Martin Danielsson; [2021]
    Keywords : tabletop role-playing game; pen-and-paper role-playing game; group coherence; game enjoyment; satisfaction; bordsrollspel; penna- och papper-rollspel; gruppkoherens; spelglädje; nöjdhet;

    Abstract : Tabletop role-playing games (TRPGs), also known as Pen-and-Paper role-playing games(PnP-RPGs), are games that can be described as a mix between board games and improvisationaltheatre. Each player takes on the role of a single character, while the game’s leader(GM or DM) is in charge of both simulating the game world, acting out all remainingcharacters and facilitating the game rules. READ MORE


    University essay from

    Author : Jonathan van Oostveen; [2020-10-15]
    Keywords : Tabletop Role-playing Games; Education for Sustainable Development; Ethics;

    Abstract : Aim: This research aims at exploring the possible use of Tabletop Role-playing Games (TRPG) in ESD research and practice. The scope of this thesis is narrowed to specifically examine the opportunities that a TRPG can provide for young people to experiment with and creatively explore ethical problems relating to sustainability. READ MORE

  4. 4. The actualities of Actual Play : A qualitative study on interaction within the netnographic landscape of Actual Play

    University essay from Stockholms universitet/Institutionen för etnologi, religionshistoria och genusvetenskap

    Author : Felix Gardner; [2020]
    Keywords : Actual Play AP ; tabletop role-playing game TRPG ; interactionism; dramaturgy; actors; frames framing; netnography; Actual play AP ; bordsrollspel; interaktionism; interaktionism; dramaturgi; aktörer; ram inramning; nätnografi;

    Abstract : This study’s purpose is to explore the online medium known as “Actual Play” through the perspective of both content creators, who work within the format as well as their audience who consume and interact with the content. This is a qualitative interview and observation study on the subject of Actual Play. READ MORE

  5. 5. Answering Game Rulebook Enquiries Through Natural Language Processing

    University essay from KTH/Skolan för teknikvetenskap (SCI)

    Author : Anton Bjöörn; Lukas Uggla; [2018]
    Keywords : ;

    Abstract : The aim of this research project was to create a conversationalinterface for retrieving information from rulebooks. This conversationalinterface takes the shape of an assistant named OLGA (shortfor Open Legend Game Assistant) to whom you can give enquiriesabout the rules of any game loaded into the program. READ MORE