Essays about: "tabletop role-playing game"

Showing result 1 - 5 of 9 essays containing the words tabletop role-playing game.

  1. 1. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Lina Dovner; [2023]
    Keywords : TTRPG; sound design; vocal processing; Dungeons Dragons; creature sound design; vocal modulation; orc; elf;

    Abstract : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. READ MORE

  2. 2. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Fredrik Nilsson; [2023]
    Keywords : Dungeons Dragons; EFL Classroom; Upper Secondary School; World-building; Mental Imagery; Immersion; Visualization;

    Abstract : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. READ MORE

  3. 3. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE

  4. 4. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Oscar Svan; Anna Wuolo; [2021]
    Keywords : Tabletop role playing games TTRPGs ; emergent narrative; embedded narrative; Gamemaster GM ; improvisational play; player-driven narrative.; Rollspel; framväxande berättande; inbäddat berättande; spel mästare; improvisations spel; spelar-drivet berättande.;

    Abstract : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. READ MORE

  5. 5. Tabletop Role-playing Games (TRPG) and Group Coherence

    University essay from Södertörns högskola/Medieteknik

    Author : Martin Danielsson; [2021]
    Keywords : tabletop role-playing game; pen-and-paper role-playing game; group coherence; game enjoyment; satisfaction; bordsrollspel; penna- och papper-rollspel; gruppkoherens; spelglädje; nöjdhet;

    Abstract : Tabletop role-playing games (TRPGs), also known as Pen-and-Paper role-playing games(PnP-RPGs), are games that can be described as a mix between board games and improvisationaltheatre. Each player takes on the role of a single character, while the game’s leader(GM or DM) is in charge of both simulating the game world, acting out all remainingcharacters and facilitating the game rules. READ MORE