Essays about: "tabletop roleplaying games"
Found 5 essays containing the words tabletop roleplaying games.
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1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
University essay from Uppsala universitet/ArkeologiAbstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE
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2. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084
University essay from Uppsala universitet/Institutionen för speldesignAbstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE
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3. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE
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4. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. READ MORE
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5. Which Foot Forward? : An analysis of footing in the Dungeons & Dragons stream Critical Role
University essay from Stockholms universitet/Engelska institutionenAbstract : Tabletop roleplaying games are a type of social, narrative game driven by a group conversation in which a narrative which is co-created by the participants and propelled forward by some mechanical component (for example dice rolls used to determine the narrative outcomes of actions). As mode of spontaneous conversation that has a unique set of specific characteristics, it might be fair to claim that TTRPGs constitute a unique oral genre (or, in conversation analytic terms, a unique speech-exchange system). READ MORE