Essays about: "teaching games"

Showing result 1 - 5 of 86 essays containing the words teaching games.

  1. 1. Gender Equality in the English Classroom : Teachers’ Attitudes Toward Incorporating Gender Equality in Their Teaching of Upper Secondary School English

    University essay from Mälardalens universitet/Akademin för utbildning, kultur och kommunikation

    Author : Johanna Ly; [2024]
    Keywords : Teachers; upper secondary school; EFL; group work; cooperative learning;

    Abstract : The aim of this study is to attain a deeper understanding of how English teachers approach the incorporation of gender equality in their English teaching, and the challenges and successes encountered in their pedagogical method. The study takes a qualitative approach, where the research examines the attitudes, teaching strategies and practical experiences of English teachers through semi-structured interviews. READ MORE

  2. 2. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Bridget Pivac; [2023]
    Keywords : game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Abstract : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. READ MORE

  3. 3. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Haris Vidimlić; [2023]
    Keywords : Serious games; Energy Literacy; Physicalization of Data; Game Mechanics; Thematic Analysis; Serious games; Energy literacy; Fysikalisering av data; Spelmekanismer; Tematisk analys;

    Abstract : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. READ MORE

  4. 4. How players interact with sustainability in ECO

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mick Roncken; [2023]
    Keywords : Computer games; Climate change; Climate change communication; simulation games; Education for sustainable development;

    Abstract : Some types of resource management and simulation games often inadvertently deal with theconcept of resource exploitation which is a natural outcome of emulating real-world systems ina digital environment. Sustainable decision-making is imperative for humanity’s sustainedsurvival and teaching the general populace about sustainability and climate through interactivemedia has proven to be an effective tool in increasing such decision-making. READ MORE

  5. 5. THE USE OF PROGRAMMING AS A TOOL FOR DESIGN BASED LEARNING IN BIOLOGY A classroom experiment in a 5th grade class

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Ahoo Shokraiefard; [2022-09-15]
    Keywords : STEM education; Middle school; Block programming; Designed based learning; Inquiry-based learning;

    Abstract : The purpose of education is to prepare students for the future. The goal of integrating STEM (Science, Technology, Engineering, and Mathematics) into education is to develop scientific and technological knowledge in students, to prepare them for an advanced technological and democratic society, and to broaden their perspective of how to use, create, and make decisions about technology, and not less important, to prepare them for their future jobs (Honey, Pearson, and Schweingruber, 2014; Eng lish and King, 2015; Holbrook, 2017; Lachapelle et al. READ MORE