Essays about: "teenagers"

Showing result 1 - 5 of 79 essays containing the word teenagers.

  1. 1. Female Resistance in a World of Epic Heroes and Legendary Adventures : A feminist reading of Rick Riordan’s The Lost Hero, inspired by Luce Irigaray’s “The Power of Discourse and the Subordination of the Feminine”

    University essay from Södertörns högskola/Engelska

    Author : Cecilia Lovela; [2019]
    Keywords : Literature; Fantasy; The Lost Hero; Feminism; Resistance; English; Teaching;

    Abstract : Literature is an important part of the curriculum of Swedish secondary school and The Lost Hero by Rick Riordan is a popular novel among teenagers in Stockholm. This creates an opportunity to look closer at the novel, and to investigate the narrative’s discussion of the female, and in this particular case, its depictions of the female characters. READ MORE

  2. 2. School-based Interventions or Prevention Programs regarding Alcohol, Smoking and Drug Use among Adolescents with Disabilities or Physical Impairments : A Systematic Literature Review

    University essay from Högskolan i Jönköping/Högskolan för lärande och kommunikation

    Author : Marouso Triantafyllou; [2019]
    Keywords : school-based interventions; prevention programs; adolescents; alcohol consumption; smoking; drug use; physical impairments; disability;

    Abstract : Introduction Substance use in adolescents with disabilities is rising, containing the prevalence of substance-related disorders (SRD) such as addiction, mental or health disorders, cancer, accidents and mortality. Yet little is known about the existing substance use prevention programs among adolescents with dosabilities or physical impairments. READ MORE

  3. 3. Combining a location-based mobile game and a connected wearable for history learning purposes

    University essay from Södertörns högskola/Medieteknik

    Author : Mona Leo; [2019]
    Keywords : Location-basedgames; pervasive games; wearables; gameflow theory; gamification;

    Abstract : While much attention in location-based game and wearable research is about their benefits as in-class education or is aimed at children, rather less research has been done about the combination of location-based games and wearables in private use. This paper investigates a game solution for the low history knowledge of German teenagers and focuses on the learning success of the combination of a proposed location-based mobile game and wearable, called ‘Geocation’ for educational purposes as well as the enjoyment of it. READ MORE

  4. 4. Engaging Teenagers in Online Ethnographic Participatory Design

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Ioana Andreea Strineholm; [2019]
    Keywords : online ethnography; participatory design; teenagers; co-creation; social media; online communication; collaborative study; climate action; design method;

    Abstract : The aim of this master’s thesis is to explore the implications of using online ethnographic participatory design in studying communication with teenagers in the context of Carbon Dioxide Theatre, a climate action research project. By developing multiple methods, tools and activities, the implications are understood throughout the teenagers’ engagement in collaborating and co-creating using online media. READ MORE

  5. 5. Pupils' Feedback

    University essay from Malmö universitet/Teknik och samhälle

    Author : Felix Kapolka; [2019]
    Keywords : student-centred learning; co-design; feedback perception; technology awareness; formative assessment;

    Abstract : In a contemporary world saturated with technology, where data has become a means to understand and optimize almost everything, the educational sector seems reluctant towards it. In order to change that, it is argued that formative assessment is a sustainable way to monitor feedback data for the purpose to improve school environment. READ MORE