Essays about: "texture blending"

Found 4 essays containing the words texture blending.

  1. 1. Experimental Study of Internal Injector Deposits In Internal Combustion Engines Using Renewable Fuels

    University essay from KTH/Materialvetenskap

    Author : Patrick Kiprotich Korir; [2021]
    Keywords : ;

    Abstract : The  strive  to  minimize  emissions  in  the  automotive  industry  keeps gaining momentum. Continuous improvement of engine designs and development of more efficient  fuel  systems  in  diesel  vehicles  is  a  solution to  be  applauded. READ MORE

  2. 2. Hardware accelerated ray tracing of particle systems

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Ludvig Lindau; [2020]
    Keywords : Ray Tracing; Particle; Rendering;

    Abstract : Background. Particle systems are a staple feature of most modern renderers. There are several technical challenges when it comes to rendering transparent particles. Particle sorting along the view direction is required for proper blending and casting shadows from particles requires non-standard shadow algorithms. READ MORE

  3. 3. Re-texturing and compositing new material on pre-rendered media : Using DirectX and UV sampling

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Jesper Blidkvist; Joakim Westgren; [2016]
    Keywords : Compositing; Re-Texturing; DirectX;

    Abstract : Context: This thesis investigates a new method for re-texturing and com- positing new or additional material on specific pre-rendered images using various blend equations. This is done by sampling a number of render passes created alongside the original source material, most notably a UV pass for accurate texture positioning and different lighting passes to enhance the control over the final result. READ MORE

  4. 4. Performance aspects of layered displacement blending in real time applications

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Tommy Petersson; Marcus Lindeberg; [2013]
    Keywords : real time rendering; displacement mapping; texture blending; blend mapping; 3d; GPU;

    Abstract : The purpose of this thesis is to investigate performance aspects of layered displacement blending; a technique used to render realistic and transformable objects in real time rendering systems using the GPU. Layered displacement blending is done by blending layers of color maps and displacement maps together based on values stored in an influence map. READ MORE