Essays about: "the Computer as a Medium"
Showing result 1 - 5 of 90 essays containing the words the Computer as a Medium.
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1. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. READ MORE
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2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
University essay from Lunds universitet/EngelskaAbstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE
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3. Impacts of Cybersecurity Practices on Cyberattack Damage and Protection Among Small and Medium Enterprises in Thailand
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : Small and medium enterprises (SMEs) are a significant factor that drives the global economy, especially in developing countries such as Thailand, where SMEs contribute more than one-third of the Thai GDP. With digital transformation allowing businesses to access new technologies easily, most SMEs have shifted from traditional businesses to digital businesses. READ MORE
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4. A Hypnotic Digital Artefact
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE
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5. Procedural Natural Texture Generation on a Global Scale
University essay from Linköpings universitet/InformationskodningAbstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE