Essays about: "the concept of interactive learning"

Showing result 1 - 5 of 32 essays containing the words the concept of interactive learning.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    University essay from Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Author : Lilian Schleret; [2024]
    Keywords : Gamification; Malmberget; Geometallurgy; Synthetic model;

    Abstract : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. READ MORE

  2. 2. Sensory : Designing an Ai-Powered Interactive Artefact for Managing Sensory Overload Experiences

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Bianca Trăistar; [2023]
    Keywords : Sensory Overload; mHealth; wearable; Artificial Intelligence; pattern recognition;

    Abstract : This project aims to explore how interactive technological artefacts can support young adults with sensory overload in their experiences. It intends to investigate the potential of carefully designing technologies tailored to the user's sensory needs of managing and reflecting on the sensory experience, and understanding their patterns. READ MORE

  3. 3. Improving Nursing Simulation Design to Support Learning Transfer to Clinical Settings: Metasynthesis

    University essay from Malmö universitet/Centrum för akademiskt lärarskap (CAKL)

    Author : Ernest Aluoch; [2023]
    Keywords : Learning transfer; Near and Far Learning; Nursing Simulation; Knowledge transfer; Simulation; Clinical Nursing;

    Abstract : Introduction  In contemporary higher education systems, interactive learning tool such as simulation, has been widely adopted in clinical studies as an effective learning tool to help students to gain both near and far transferable learning skills in a controlled setting, where parameters are defined, and an alternate reality generated. There is a dearth of knowledge on how simulation designers can support learners to transfer learning from simulation settings to clinical settings, by focusing on improving the design of simulation sessions. READ MORE

  4. 4. Innovating the learning process in higher education throughthe integration of theory and practice in partnership with Industry and Students

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Daniel Anderson Mlabwa; Farhang Hajipour; [2022]
    Keywords : VUCA; Work-Integrated Learning; Knowledge-Economy; Learning Innovation; Paradigm Shift; Higher Education; Employability; Experiential Learning; VUCA Prime.;

    Abstract : The VUCA (which stands for volatility, uncertainty, complexity, and ambiguity) conditions have overshadowed the national and global higher education systems, and social and economic systems are increasingly becoming dependent on knowledge and innovations. There is a call for the global higher education systems to attain a new set of quality standards (Waller et al. READ MORE

  5. 5. Paletto: An Interactive Colour Palette Generator : Facilitating Designers’ Colour Selection Processes

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Rema Salman; [2022]
    Keywords : Colour-palettes design; Colour extraction; Machine-learning; K-means algorithm; Human-computer interaction; Human-automation collaboration; User experience; User engagement.;

    Abstract : Digital growth and the adaption of internet-based solutions, particularly artificial intelligence and machine learning, have dramatically changed the way design is done today. This rapid change in technology has challenged the level of automation, which influences the human-automation interactions with the available colour-design tools (academic and commercial). READ MORE