Essays about: "thesis 2D games"
Showing result 1 - 5 of 26 essays containing the words thesis 2D games.
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1. Rules of Thumb for VR RTS games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE
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2. Super Exergame : 2D platformer exergame using webcam ML-skeletal tracking and Godot
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This thesis presents the development and evaluation of an exergame platformer. Designed in the ecosystem of Liopep with the goal of aiding sedentary workers in their office environment. The game was developed using Godot over a period of around 5 months. Results show a clear correlation between higher scores and increased exertion. READ MORE
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3. Performance comparison of WebGPU and WebGL in the Godot game engine
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE
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4. 2D Beats : Fast paced full body movement game using Godot Engine
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : The world is quickly moving to a more and more digital world, everything is online and computerized. This is convenient but also increases the amount of time spent in front of various types of devices and displays, not getting the exercise we as humans need. READ MORE
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5. Hydraulic Erosion Simulation on the GPU for 3D terrains
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. READ MORE