Essays about: "thesis about games"
Showing result 1 - 5 of 163 essays containing the words thesis about games.
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1. Analyzing the Impact of Tempo-changing Music for user Performance and Risk-taking Behavior in Video Games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. In real life humans have been proven to be affected in different ways by music. In sports, music can be shown to be useful for better performance. Taking this into thought while playing video games could help players perform better as well as in real life. READ MORE
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2. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE
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3. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. READ MORE
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4. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE
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5. Game theory in incomplete information
University essay from Uppsala universitet/Sannolikhetsteori och kombinatorikAbstract : This thesis is about game theory, its general application to different games, and its different notions. We are going to focus on how different solutions can be found depending on how we view the game in question. We will particularly focus on games where the information is incomplete. READ MORE