Essays about: "thesis about interactive learning"

Showing result 1 - 5 of 26 essays containing the words thesis about interactive learning.

  1. 1. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sooyoun Kim; [2023]
    Keywords : preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Abstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE

  2. 2. How to Educate an Organization in Working with Security Topics from a User Experience Perspective

    University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Author : Felicia Gabrielii Augustsson; Anna Dahlström; [2023]
    Keywords : User centered design; threat analysis; security; experiential learning; gamification; interactive learning tool; the design process; Technology and Engineering;

    Abstract : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. READ MORE

  3. 3. From Abstract to Tangible : An Approach to Learning Loops in Programming

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Thomas Bengtsson; [2023]
    Keywords : tangible tools; tangible computing; unplugged programming; programming; loops; mental models; metaphors.;

    Abstract : This thesis seeks to advance interaction design practice by exploring the potential of interactive tangible prototypes to enhance university students' understanding of abstract programming structures, such as loops. It addresses prevalent challenges, including the difficulties students encounter when initially learning about loops, and scalability issues inherent in tangible teaching tools within this research area. READ MORE

  4. 4. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Sepideh Tavajoh; [2023]
    Keywords : Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE

  5. 5. Improving the Design of Holographic ICT tools in e-Learning : A User-Centered Approach

    University essay from Linnéuniversitetet/Institutionen för informatik (IK)

    Author : Konstantin Tcykin; [2022]
    Keywords : Information and Communication Technology Tools; Computer-Mediated Communication; Holography; Holographic Communication; E-Learning; User-Centered Design;

    Abstract :      Information and Communication Technology (ICT) nowadays is constantly evolving and drastically impacting different fields of human activity, such as higher education. University education, due to ICT, was able to move from the traditional teaching and learning practices to e-Learning. READ MORE