Essays about: "thesis for game based learning"

Showing result 1 - 5 of 44 essays containing the words thesis for game based learning.

  1. 1. Option Modelling by Deep Learning

    University essay from Göteborgs universitet/Institutionen för nationalekonomi med statistik

    Author : Niclas Klausson; Victor Tisell; [2021-02-10]
    Keywords : Deep learning; deep hedging; generative adversial networks; arbitrage pricing;

    Abstract : In this thesis we aim to provide a fully data driven approach for modelling financial derivatives, exclusively using deep learning. In order for a derivatives model to be plausible, it should adhere to the principle of no-arbitrage which has profound consequences on both pricing and risk management. READ MORE

  2. 2. Application of Deep Q-learning for Vision Control on Atari Environments

    University essay from Lunds universitet/Beräkningsbiologi och biologisk fysik

    Author : Jim Öhman; [2021]
    Keywords : Reinforcement learning; Atari 2600; Deep Q-learning; Myopic Agents; Vision Control; Physics and Astronomy;

    Abstract : The success of Reinforcement Learning (RL) has mostly been in artificial domains, with only some successful real-world applications. One of the reasons being that most real-world domains fail to satisfy a set of assumptions of RL theory. READ MORE

  3. 3. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Olof Enström; Fredrik Hagström; John Segerstedt; Fredrik Viberg; Arvid Wartenberg; David Weber Fors; [2020-10-29]
    Keywords : Classification problem; Cluster analysis; Hierarchical clustering; Machine learning; Neural network; Random forest; Real-time strategy; StarCraft II; Time series;

    Abstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information,thus requiring lengthy training times for AI-agents to master them at the level of ahuman expert. Based on the inherent complexity and the strategical interplay betweenthe players of an RTS game, it is hypothesized that data sets of played games exhibitclustering properties as a result of the actions made by the players. READ MORE

  4. 4. Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth

    University essay from Linnéuniversitetet/Institutionen för design (DE)

    Author : Stephanie Föhr; [2020]
    Keywords : Caring with; fermentation; game design; participatory design; change agency;

    Abstract : The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. READ MORE

  5. 5. Playing the Game of Risk with an AlphaZero Agent

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Erik Blomqvist; [2020]
    Keywords : ;

    Abstract : This thesis is done in collaboration with the Swedish Defense ResearchAgency and investigates the learning capabilities of zero learning algorithms from a war gaming perspective by applying them to the classic strategy board game Risk. Agents are designed using the Monte Carlo Tree Search algorithm for online decision making and is aided by a neural network that learns offline action policies and a state evaluation function. READ MORE