Essays about: "thesis for game based learning"

Showing result 16 - 20 of 69 essays containing the words thesis for game based learning.

  1. 16. Generic Encrypted Traffic Identification using Network Grammar : A Case Study in Passive OS Fingerprinting

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Lukas Rajala; Kevin Scott; [2022]
    Keywords : Passive OS Fingerprinting; Encrypted Traffic Identification; Automated Traffic Analysis; Machine Learning; Supervised Learning; Networks; Packet Classification; Security and Privacy;

    Abstract : The increase in cybercrime and cyber-warfare has spurred the cat-and-mouse game of finding and attacking vulnerable devices on government or private company networks. The devices attacked are often forgotten computers that run operating systems with known exploits. READ MORE

  2. 17. Design Specifications for an Interactive Teaching Tool for Game AI using Gomoku

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Erik Nygren; [2022]
    Keywords : ;

    Abstract : This thesis seeks to understand and improve how students can learn the fundamentals of strategic game AI using a game-like application. The work focuses on the design specifications of a mockup application that can be used to teach a user the concepts behind the Minimax and Alpha-Beta Pruning algorithms using the strategic game Gomoku. READ MORE

  3. 18. How can unguided instruction in a puzzle game affect the player's perception of the game? : A case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jiaqu Wu; [2022]
    Keywords : puzzle-based learning; game instruction; constructivism; procedural rhetoric; puzzle game;

    Abstract : Game instructions play an important role in all games, as players always need them to help them understand the rules of the game. Constructivist learning theory and procedural rhetoric theory provide the theoretical basis for exploring unguided game instruction. READ MORE

  4. 19. Neural Networks for Standardizing Ratings inLeague of Legends

    University essay from Örebro universitet/Institutionen för naturvetenskap och teknik

    Author : Andréas Jansson; Erik Karlsson; [2022]
    Keywords : Deep Learning; League of Legends; Siamese Neural Networks; Rating Standardization;

    Abstract : In the game League of Legends (LoL) there are several different regions globally withtheir own rating distribution. The purpose of this thesis is to examine if there are anydifferences in playing strength between the regions, and if so quantify what the offsetsare numerically.Data of matches played online are available publicly. We extracted 8. READ MORE

  5. 20. Teaching data literacy through games

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Matilda Zackrisson; [2022]
    Keywords : data literacy; gamification; environmental issues; green washing;

    Abstract : Data literacy is an increasingly important skill to possess due to the large amounts of information available to us. This thesis explores the teaching of data literacy through a learning game. It revolves around the creation of a prototype for a learning game teaching data literacy in the domain of environ- mental issues. READ MORE