Essays about: "thesis for game based learning"
Showing result 21 - 25 of 69 essays containing the words thesis for game based learning.
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21. Statistical Learning of Key Performance Indicators for Swedish Football
University essay from Umeå universitet/Institutionen för matematik och matematisk statistikAbstract : Football is the indisputable most popular sport globally, and the central question within this game is how to become the winning outcoming part. A possible approach to answer this question is to utilise data and its information for analysis and provide keyperformance indicators that distinguish the successful from the unsuccessful teams. READ MORE
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22. Interactive Ecosystem Simulator
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insights about their dynamics. One such computer-aided model is the concept of ecosystem simulation. This project aims to build an interactive and visual ecosystem simulation in the Unity game engine. READ MORE
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23. Option Modelling by Deep Learning
University essay from Göteborgs universitet/Institutionen för nationalekonomi med statistikAbstract : In this thesis we aim to provide a fully data driven approach for modelling financial derivatives, exclusively using deep learning. In order for a derivatives model to be plausible, it should adhere to the principle of no-arbitrage which has profound consequences on both pricing and risk management. READ MORE
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24. Application of Deep Q-learning for Vision Control on Atari Environments
University essay from Lunds universitet/Beräkningsbiologi och biologisk fysik - Genomgår omorganisationAbstract : The success of Reinforcement Learning (RL) has mostly been in artificial domains, with only some successful real-world applications. One of the reasons being that most real-world domains fail to satisfy a set of assumptions of RL theory. READ MORE
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25. SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning
University essay from Uppsala universitet/Institutionen för speldesignAbstract : As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. READ MORE