Essays about: "thesis for game based learning"

Showing result 21 - 25 of 69 essays containing the words thesis for game based learning.

  1. 21. Statistical Learning of Key Performance Indicators for Swedish Football

    University essay from Umeå universitet/Institutionen för matematik och matematisk statistik

    Author : Jonathan Forsberg; Edward Yu; [2022]
    Keywords : ;

    Abstract : Football is the indisputable most popular sport globally, and the central question within this game is how to become the winning outcoming part. A possible approach to answer this question is to utilise data and its information for analysis and provide keyperformance indicators that distinguish the successful from the unsuccessful teams. READ MORE

  2. 22. Interactive Ecosystem Simulator

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : JOHAN ATTERFORS; CARL HOLMBERG; ALEXANDER HUANG; ROBIN KARHU; BRAGE LAE; ALEXANDER LARSSON VAHLBERG; [2021-09-07]
    Keywords : Ecosystem; Simulation; Unity; AI; ML; RL; ABM; GA; PCG; Welford;

    Abstract : As ecosystems are complex domains, both analytical and computer-aided models can aid in gaining insights about their dynamics. One such computer-aided model is the concept of ecosystem simulation. This project aims to build an interactive and visual ecosystem simulation in the Unity game engine. READ MORE

  3. 23. Option Modelling by Deep Learning

    University essay from Göteborgs universitet/Institutionen för nationalekonomi med statistik

    Author : Niclas Klausson; Victor Tisell; [2021-02-10]
    Keywords : Deep learning; deep hedging; generative adversial networks; arbitrage pricing;

    Abstract : In this thesis we aim to provide a fully data driven approach for modelling financial derivatives, exclusively using deep learning. In order for a derivatives model to be plausible, it should adhere to the principle of no-arbitrage which has profound consequences on both pricing and risk management. READ MORE

  4. 24. Application of Deep Q-learning for Vision Control on Atari Environments

    University essay from Lunds universitet/Beräkningsbiologi och biologisk fysik - Genomgår omorganisation

    Author : Jim Öhman; [2021]
    Keywords : Reinforcement learning; Atari 2600; Deep Q-learning; Myopic Agents; Vision Control; Physics and Astronomy;

    Abstract : The success of Reinforcement Learning (RL) has mostly been in artificial domains, with only some successful real-world applications. One of the reasons being that most real-world domains fail to satisfy a set of assumptions of RL theory. READ MORE

  5. 25. SIMULATING A SYSTEM : Using video games as tools to promote self-directed learning

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Per Hallros; Niklas Pålsson; [2021]
    Keywords : Computer games; game design; procedural rhetoric; self-directed learning; prototyping; simulation.;

    Abstract : As a response to finding innovative ways of using games as tools for learning we explore the design process of creating a game system meant to promote self-directed learning. This thesis explores what design pillars a game system needs to follow when making a game that is meant to promote self-directed learning through reflection on cause and effect relations. READ MORE