Essays about: "thesis for mobile game application"
Showing result 1 - 5 of 28 essays containing the words thesis for mobile game application.
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1. A case study of the lead time between eliciting and implementing the requirements in mobile game apps
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Context. There has been a remarkable growth of the mobile game industry since the raging pandemic covid-19 destroyed many businesses across several industries [1]. Nowadays mobile gaming has been one of the highest performing industries globally, raking in more billions in revenue [1,2]. READ MORE
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2. Applying gamification to raise awareness of an individual’s water consumption
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : Water is essential to life, but it is becoming inadequate, even in Europe. In central, western, and a few parts of northern and northeastern Europe, water availability is facing challenges due to the impacts of climate change. READ MORE
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3. Gamification for public transportation - Improving attractiveness with interactive game elements
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : During the last year and a half the Sars-Cov-2 virus has affected the world in many different ways. One of the things that Sars-Cov-2 has had an effect on, is the amount of travelers. Kalmar Länstrafik, the authority responsible for public transportation, has noticed a decline of travelers during the last year. READ MORE
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4. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
University essay from Blekinge Tekniska HögskolaAbstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE
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5. Understanding In-game Purchase Behavior of Millennials in Mobile Battle Royale Games
University essay from Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakultetenAbstract : Background The consumer behavior of mobile game players, especially the main consumingforce - millennials, has started to gain more attention as the mobile game industryhas turned into one of the most profitable entertainment fields. Nevertheless, thereis no unified model to understand the in-game purchase behavior of all mobilegames since the strengthening factors in video games are divergent subject to thegame genre. READ MORE