Essays about: "thesis in game development 3d"
Showing result 16 - 20 of 34 essays containing the words thesis in game development 3d.
-
16. SeamScape A procedural generation system for accelerated creation of 3D landscapes
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This bachelor thesis rose from the idea of speeding up game production by using procedural generation techniques. Procedural generation in the project’s scope involves the algorithmic production of data which represents a 3D environment. READ MORE
-
17. An optimal solution for implementing a specific 3D web application
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : WebGL equips web browsers with the ability to access graphic cards for extra processing power. WebGL uses GLSL ES to communicate with graphics cards, which uses different instructions compared with common web development languages. In order to simplify the development process there are JavaScript libraries handles the communication with WebGL. READ MORE
-
18. Ray traced gaming, are we there yet?
University essay from Mälardalens högskola/Akademin för innovation, design och teknikAbstract : Advances in hardware acceleration has resulted in development of a variety of hardware accelerated ray tracing libraries. The purpose of this bachelor thesis is to investigate if a simple ray tracer, based on a hardware accelerated ray tracing library, can achieve acceptable frame rates in rendering simple 3D game-related environments. READ MORE
-
19. A Case Study of a 3D Space-Shooter Game - ULMO the Star Explorer
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This Bachelor’s thesis treats the development of ULMO the Star Explorer, a graphically intensive space-shooter game set in three dimensions, which is developed using the framework Microsoft XNA. The project was carried out as a case study, and the thesis presents and compares different techniques that can be used to solve the problems we identified. READ MORE
-
20. Building 3D models from geotechnical data
University essay from KTH/GeoinformatikAbstract : Building Information Modelling (BIM) and Virtual Reality (VR) are two of the main directions in the BIM-strategy of the Swedish Transport Administration. Starting from the year 2015 it is a requirement to use BIM even in tenders. READ MORE